We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.
Responsibilities:
- Work on the low level core engine technology (rendering, streaming, streaming, audio, physics, animation)
- Take our engine forward into the next console generation and upcoming handled devices
- Provide and maintain modifications to Unreal 4
- Further optimize our technology for high performance and memory efficiency
- Develop cutting edge eye-candy rendering features
- Research new technology over a wide field of disciplines
Requirements:
- 3 years in games-development
- At least one PS4/Xbox One game shipped, involved during entire development cycle
- Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience)
- Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA
- Passion for mathematics and complex algorithms
- Good understanding and practical experience of optimization
- Fluent English
Not required, but a huge plus:
- Extensive SPU and threading experience
- Substantial DX11, GX2, GCM or X360 API experience
- Familiarity with a wide range of graphical rendering techniques
- Console experience on multiple major platforms
- Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
- Have one of the ShaderX books on your nightstand
- Unreal 4 experience
Assessment:
- CV
- Skype interview (if needed)
- Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
- Ideally on-site interview if possible, otherwise second Skype