Open Positions

We are looking for a Senior Game Designer with a focus on player experience and narrative to complement our systems designers and level designers. The person will be part of the team defining and driving the gameplay vision in our projects while providing benchmarks for quality expectation, creative designs focused on usability and originality, and work as a communicator towards other disciplines and teams. 

Responsibilities:

  • Helping shape and own the design vision with the Creative Director and the team
  • Prototyping, developing and driving a strong design vision for game systems from conception to completion
  • Guiding and mentoring junior designers
  • Building and maintaining collaborative relationships with all development functions to ensure a clearly effective design process and team environment
  • Creating design documents
  • Championing the needs of the game from a design perspective to other stakeholders
  • Establishing clear quality and expectation benchmarks
  • Directing the tone of the project with an eye towards deep & immersive gameplay, constantly engaging single- and multiplayer-usability
  • Analyzing players behavior and data to optimize gameplay and the player experience
  • Balancing, calculating and setting up gameplay data, testing and polishing the results

  Requirements:

  • Motivated and motivating, the ideal candidate must show passion and willingness to be involved in every part of the project to some extent
  • Minimum 5 years in game development in a design capacity
  • Strong ability to pitch design ideas, and game concepts to all levels of management and leadership verbally and in documents
  • Able to communicate feature requests based on design goals in a timely manner
  • A good grasp of different genres’ core design mechanics and intended dynamics
  • Outstanding verbal and written communication skills, ability to manage conflicts
  • Working knowledge of industry standard game engines, design toolsets, and pipelines
  • Proactively remaining up-to-date with current design trends and player expectations
  • Flexible and adaptive mindset
  • Being part of at least 1 AA game project from conception to market
  • Fluency in English

Not required, but a huge plus:

  • Good understanding of screen layout, and readability
  • Experience in leading and helping prepare Focus Tests
  • Unreal Engine 4 experience
  • Good understanding of player retention mechanisms in premium games
  • Deep knowledge of how players and influencers nowadays interact via social media, games communities/hubs
  • Understanding of how to make the above part of the gameplay and which tools/channels are needed to be implemented
  • AAA game experience

Reporting Lines:

  • You will directly report to our Creative Director
  • You will support and be supported by our Producers
  • You will be part of a larger team of game system, level, narrative, and audio designers

We are currently looking for an experienced animator to work on an AAA open world title for a big publisher. The candidate will work on all animation domains from characters, creatures, animals using motion capture and handmade animations, facial animations for dialogues to unique cut-scene specific animations.

Responsibilities:

  • Creating 3D animations for characters and creatures for in-game and cut-scenes (key framed).
  • Setting animation graphs using Unreal 4 tools.
  • Character rigging and skinning.
  • Cleaning up and editing motion capture data.
  • Working together with our game designers, concept artists and character modelers on the aesthetic of the movement and gameplay specific animation timing.

Reporting Lines:

Reporting directly to the lead animator.

Requirements:

  • Shipped at least 2 titles as an animator.
  • 5+ years in the game industry.
  • Able to produce realistic as well as stylized human and non-human movement.
  • Understanding of animation requirements for an action game (sharpness, telegraph timings, combat actions timings, etc.)
  • Self-motivated, technical problem solver
  • Excellent communication skills & proven ability to work within a team.

Pluses:

  • Experience with Unreal 4 engine (animation graph, blueprint system, matinee, sequencer)
  • Proficient with 3DS Max, Motion builder
  • Experience with FaceFX, blend trees and state machines.

Assessment:

  1. CV and portfolio
  2. Skype interview
  3. Test-task (information will be given to you)
  4. Ideally on-site interview, if possible, otherwise second Skype interview

We are looking for an experienced Tech-Lead to join our team. The person in this position will be responsible for organizing and overseeing a team of talented programmers in our current and future projects. He should have the ability to shape a technical vision and work with the programmers to turn it into reality. He should also be as good of a programmer as a communicator, have superior management skills and a very solid coding background. The Tech Lead will directly help to define the course of development during all its stages.

Responsibilities:

  • Guiding and overseeing our programmers as well as mentoring them
  • Coordinating tasks and creating guidelines, including expansive documentation
  • Establishing quality benchmarks and demonstrating knowledge
  • Remain hands-on with the code
  • Playing an active part in the recruitment of new candidates
  • Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine
  • Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development

Requirements:

  • Min. 5 years in games-development
  • Exceptional C++ programming skills and experience with multi-threaded programming techniques
  • At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience of optimization
  • Experience managing and leading a team of programmers with various experience levels
  • Outstanding verbal and written interpersonal communication skills
  • Fluent English

Not required, but a huge plus:

  • Additional management qualifications
  • Extensive SPU and threading experience
  • Substantial DX11, DX12, GNM or Vulkan experience
  • Familiarity with a wide range of graphical rendering techniques
  • Experience working on all aspects for gameplay programming
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
  • Unreal 4 experience

Reporting Lines:

  • You will directly report to our Technical Director
  • Regular communication with our producers

Assessment:

  1. CV
  2. Skype interview (case-by-case)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible + presentation of previous work

We are currently looking for a multi-talented UI Programmer to implement rich, interactive user interfaces, menus and heads-up displays for our upcoming high-quality projects with Unreal Engine. The right candidate needs to be proficient with user experience flows, good interface practices, and UMG implementation with clean code.

Responsibilities:

  • Implement UI related functionality: in-game menus, start screens, interactive and animated HUD elements, leaderboards and the like
  • Work closely with Creative Directors, Game Designers, and UI Artists, make sure interfaces are matching the established game style, ensure high standards of ergonomics and user-friendliness for our interfaces with clean, maintainable and scalable code
  • Make the player experience as comfortable and intuitive as possible, and work with other stakeholders to react to feedback from QA, designers, focus-test groups and usability studies
  • Work on game responsiveness optimization and the minimization of delays of any kind

Requirements:  

  • 3 – 5 years of experience as an interface programmer in the games industry
  • BSc in Computer Science or related discipline or equivalent industry experience
  • Shipped at least 1 PC / Console title from conception to completion
  • Solid understanding of UMG workflow, including console platform flow
  • C++ knowledge and the ability to implement engine-side UI functionality/external calls
  • Knowledge of the modern games UI design approaches, including console titles
  • Familiarity with standard art tools like Photoshop and Illustrator
  • Self-sufficient starter mentality and ownership of the UI features
  • Creative and flexible mindset to improve processes and to overcome constraints
  • Fluent in English

Not required, but a huge plus:

  • Scaleform knowledge: basic scripting, calls to external targets, etc.
  • Ability to draft UX flows and implement 2D Art for interfaces
  • C#, Lua or any other industry standard scripting languages
  • Experience with interface design in a general sense, being able to provide input on controller layout, modality issues, accordance between input and actions on screen
  • Understanding of a screen layout, screen readability, screen estate, a good feel for typography and iconography
  • Good knowledge of the color theory and graphic design principles
  • Knowledge of TRC and XR requirements
  • Experience with Openworld-games

Assessment:

  1. CV
  2. Skype interview (case-by-case)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible + presentation of previous work

We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.

Responsibilities:

  • Work on the low level core engine technology (rendering, streaming, streaming, audio, physics, animation)
  • Take our engine forward into the next console generation and upcoming handled devices
  • Provide and maintain modifications to Unreal 4
  • Further optimize our technology for high performance and memory efficiency
  • Develop cutting edge eye-candy rendering features
  • Research new technology over a wide field of disciplines

Requirements:

  • 3 years in games-development
  • At least one PS4/Xbox One game shipped, involved during entire development cycle
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience)
  • Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience of optimization
  • Fluent English

Not required, but a huge plus:

  • Extensive SPU and threading experience
  • Substantial DX11, GX2, GCM or X360 API experience
  • Familiarity with a wide range of graphical rendering techniques
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
  • Have one of the ShaderX books on your nightstand
  • Unreal 4 experience

Assessment:

  1. CV
  2. Skype interview (if needed)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible, otherwise second Skype

We are currently looking for a QA Tester to work on our upcoming open-world projects with Unreal Engine. You will be responsible for all aspects of quality control, from the ongoing testing support of the development teams throughout the production up to ensuring successful submission preparation for console ports.

This role will have frequent communication and interaction with the QA lead, programmers, production and design teams.

Responsibilities:

  • Prepare test plans for a variety of projects and platforms
  • Run tests to reliably identify and verify game issues (bugs)
  • Enter accurate and detailed reports into a bug tracking system
  • Provide written and verbal feedback on gameplay related issues
  • Ensure successful pre-submission testing to optimize submission turnaround
  • Communicate and coordinate with external testing agencies
  • Organize and conduct testing sessions

Requirements: 

  • At least 12 months prior experience in a professional testing environment
  • Very good level of English is mandatory, French and/or German are a plus
  • Ability and patience to perform detailed testing
  • An eye for details and a good feeling for the complete picture
  • Able to work with varied internal and external contacts
  • Ability to post clear and accurate descriptions of each bug found
  • Keeping track of the bugs through a defined process flow
  • Ability to work effectively in a team environment with shifting priorities
  • Capacity to follow checklists with precision
  • Excellent communication skills & proven ability to work within a team

Pluses:

  • Database experience (e.g. Redmine, Bugzilla, JIRA)
  • Knowledge of console specific terminology and submission testing requirements
  • Knowledge of automatized testing practices
  • Any additional language skills

Reporting Lines:

Reporting directly to the QA lead

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.