Open Positions

Open Positions

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Technical Director (f/m/d)

We are looking for an experienced tech lead to join our team. The person in this position will be responsible for organizing and overseeing our team of currently 15 talented programmers (growing) in our current and future projects. They should have the ability to shape a technical vision and work with the programmers to turn it into reality. They should also be as good of a programmer as a communicator, have superior management skills, and have a very solid coding background. The technical director will directly help to define the course of development during all its stages. 

Responsibilities:

  • Guiding and overseeing our programmers as well as mentoring them
  • Coordinating tasks and creating guidelines, including expansive documentation
  • Establishing quality benchmarks and demonstrating knowledge
  • Remain hands-on with the code
  • Playing an active part in the recruitment of new candidates
  • Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine
  • Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc., and integrate them into development

Reporting Lines: 

  • You will directly report to our Executive Technical Director
  • Three team leads directly reporting to you 

Requirements:

  • Exceptional C++ programming skills and experience with multi-threaded programming techniques
  • At least two PS4/Xbox One/WiiU/PS3/X360 games shipped,  from which at least one while being involved during the entire development cycle
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience in optimization
  • Experience managing and leading a team of programmers with various experience levels
  • Outstanding verbal and written interpersonal communication skills
  • Fluent English 

Not required, but a huge plus:

  • Additional management qualifications
  • Extensive SPU and threading experience
  • Substantial DX11, DX12, GNM, or Vulkan experience
  • Familiarity with a wide range of graphical rendering techniques
  • Experience working on all aspects of gameplay programming
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX, and Spark (and any other relevant profilers)
  • Unreal 4 experience

Assessment:

  1. CV, personal references
  2. Video interview
  3. On-site studio visit

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe, and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn, and the ICE station right around the corner. All of this in a region where kids still play outside in nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 inhabitants

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

AI Programmer (f/m/d)

We are currently seeking creative and passionate AI programmers to join us as we create our next outstanding game using the Unreal Engine.

AI programmers work together with designers, artists, leads, and others to transform abstract ideas into working code.

They play a key role in bringing characters to life with artificial intelligence, make combat possible by crafting weapons and special abilities, and implement all manner of gameplay logic, systems, and tools. A successful AI programmer may be a specialist in anyone or more of these areas, or a generalist who thrives on diversity.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • English language skills

Not required, but a huge plus:

  • 3+ years’ experience at a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with AI in UE4 (behavior trees and blueprints)
  • Experience with 3D graphics / rendering pipelines
  • Experience with 2D graphics / user interfaces
  • Strong linear algebra skills

Assessment:

  1. CV
  2. Code samples (optional – submit only code that you wrote and own)
  3. Test task* (expect about 8 hours, can be spread over two/three days)
  4. Online video interview
  5. Ideally on-site interview if possible, otherwise second online

*Test Task Information:

Here is some frequently requested information regarding the test task:

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. Can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions, and style will be evaluated.

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and ride to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. We are an international team and we foster diversity – Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

 

Audio Programmer (f/m/d)

We are currently seeking a creative and passionate audio programmer to join us as we create our next outstanding game using the Unreal Engine. As an audio programmer you will work closely with our Music and SFX department implementing tools, systems, and scripts to create the best possible audio experience.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • Passion for sound
  • English language skills

 Bonus:

  • 3+ years’ experience in a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with FMOD or similar tools

 Assessment:

  • CV
  • Code samples (optional – submit only code that you wrote and own)
  • Test task* (see below)
  • Online video interview
  • On-site interview (if possible, otherwise second online)

Test Task Information

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. Can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions, and style will be evaluated.

 What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Additional free health insurance
  • Pension Plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in Southern of Germany, located closely to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.

Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

 

Please send your application to jobs@bfgames.biz

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Technical Artist (f/m/d)

We are currently looking for a talented Technical Artist to work on our current and forthcoming titles with established and worldwide known IPs. You will be working closely with all Art teams’ members, Game Design and Engineering teams to develop, design and implement art pipelines, tools and features using Unreal engine. 

Responsibilities: 

  • Develop rendering tech features/prototype gameplay features using Unreal blueprint system and test the implementation on the target platforms.
  • GPU and CPU optimizations for both PC and consoles.
  • Develop and streamline art pipelines and workflows with an eye towards usability and efficiency.
  • Evaluate new 3d art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality.
  • Work closely with 3d artists and outsourcers to ensure that technical constraints are respected.
  • Manage and integrate assets inside Unreal tools.

Reporting Lines: 

Reporting to the lead technical artist.

Requirements: 

  • Shipped at least 1 title as a technical artist.
  • 3+ years of experience working as a technical artist preferably at a game studio.
  • Background and understanding of 3D graphics.
  • Strong knowledge in DCC tools like 3dsmax/Maya/Blender/Houdini/Substance/Photoshop.
  • Experience in materials/shading and rendering.
  • Experience with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++.
  • Self-motivated, technical problem solver.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with full digital art content creation pipeline (high- and low-poly modeling, mapping, baking, texturing, level art, etc.)
  • Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
  • Character skinning/rigging knowledge

Assessment: 

  • CV
  • video interview
  • Script or code snippets from previously created tools
  • on-site interview (if possible, otherwise second video call)

 

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Lighting Artist (f/m/x)

We are currently looking for a Lighting Artist to work on our upcoming high-quality projects with Unreal Engine. They will be working on setting up and maintaining a part of the lighting and moods for our games.

Responsibilities:

  • Work with the Executive Art Director on defining moods and lighting styles.
  • Set up the main lighting and moods of our levels/worlds.
  • Set up local lighting of indoors and key locations.
  • Set up of lighting for cutscenes and cinematics.
  • Set up and lighting of dynamic VFX made by our VFX Team.
  • Maintain the right balance between visual quality and performance requirements.
  • Maintain/develop our lighting pipeline, research for new lighting techniques.

Reporting Lines:

Reporting directly to the Executive Art Director

Requirements:

  •  Shipped at least 1 title as a full time Lighting Artist.
  • 3+ years’ experience at a game studio working as a lighting artist.
  • Strong knowledge of luminance and color theory.
  • Strong knowledge of modern lighting techniques, technical and performance pipelines.
  • Able to work on different visual styles from Realistic to Stylized.
  • Self-motivated, technical problem solver, team player.

 Pluses:

  • Experience with Unreal Engine 4 and Unreal 4 lighting pipeline.
  • Experience with performance tracking tools (Pix, Razor, RenderDoc).

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Concept Artist (f/m/d)

We are currently looking for an environment and character concept artist to work on a famous IP and all our upcoming titles in the future. You will be creating 2D concept art (characters, buildings, props, backgrounds) in accordance with the artistic vision of the game. This role will have frequent communication and interaction within the Concept Art team, Lead concept art, 3D and Character art team and Outsourcing Manager so we are looking for someone used to work in a team and to communicate and iterate in a dynamic way.

Responsibilities: 

  • Creating 2D concept art under requirement with efficiency, including characters, environments, mood paintings, buildings, props and vehicles.
  • Assisting other teams, from Game Design to Narrative, and helping to create the game’s vision, bringing all the pieces together.
  • Understanding and adapting to possible technical constraints when creating concepts so that the translation between concept and final assets is as straightforward as possible.
  • Creating faster and more accurate concept art for 3D in-house environment artists and outsourcers with 3D tools like Blender, 3dsmax etc.
  • Communicating with outsourcing companies.

Reporting Lines:

Reporting directly to the Lead Concept Artist

Requirements: 

  • At least 1 shipped title as a concept artist.
  • 3+ years of experience at a game studio working as a concept artist.
  • Highly proficient with 2D drawing and painting tools like Photoshop.
  • Experience with 3D modelling tools.
  • Strong fundamental skills in drawing, painting, light and color.
  • Strong knowledge of anatomy, proportions and perspective.
  • Being able to adapt to different art styles, from very realistic to stylized.
  • Self-motivated, problem solver, proactive and self-sufficient.
  • Good ability to communicate with others and work as part of a team.
  • Proficient English skills.

Pluses:              

  • Sculpting/mapping/texturing skills.
  • Experience making storyboards.
  • Experience with open world games.
  • At least 1 AAA title shipped.
  • Experience working with outsourcing companies and communicating with externals.

We would also like to see the best pieces of your portfolio.

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Senior/Mid VFX Artist (f/m/d)

We are currently looking for a VFX Artist to work with us on our upcoming projects with Unreal Engine 5.
To create our VFX we are using the tools which Epic provides (such as Niagara, Blueprints etc.) as well as a variety of licensed software (e.g. MAX, Substance Designer, Photoshop, ZBrush and Houdini FX, which becomes more and more a central part of our pipeline). In general we are very flexible and openminded for new techniques and software.

The ideal candidate should have the passion and the skills to create VFX which are visually stunning, well timed, often interactive, and still performant. We are looking for someone that enjoys coming up with innovative solutions and is confident enough to tackle them.

Responsibilities: 

  • Creation of Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
  • Creation of most of the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.)
  • Communicate well with designers to collect all relevant information for the effect creation.
  • Work together with VFX Lead, Tech Art and Code to ensure highest quality and best performance for effects.
  • Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
  • R&D for the effect pipeline – new tricks and techniques.
  • Work on further improvements and customization of our existing effects toolset. (E.g. helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.).

Reporting Lines:

Reporting directly to the Lead VFX artist

Requirements:

  • 2+ years experience as VFX artist in a studio (we are flexible regarding the experience depending on the quality of the portfolio, delivered test task and interviews)
  • Experience with Unreal 5 (Niagara, Blueprints, etc.).
  • Experience with Realtime VFX the obstacles and challenges.
  • Being capable of VFX asset creation (meshes, textures, flow maps, image sequences, vertex animations, etc.).
  • Ability to adapt to visuals styles.
  • Ability to create custom shaders and post effects.
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project specific performance requirements, amount of emitters and particles, etc.).
  • Organized and responsible workflow to maintain file hygiene.
  • Excellent communication skills and proven ability to work within a team.
  • Self-drive and being able to take over a complex task, follow through with it until it is fully integrated and polished in the game.
  • Proficient English skills.

Pluses:              

  • Experience with video visual effects software particles e.g.  Adobe After Effects.
  • Keen interest in in CGI effects production.
  • Basic programming or scripting skills.
  • Passion to grow your skillset and to include a variety of techniques into your effects. (e.g., metaballs, fluid simulation, morphing, complex particle behavior, etc.).
  • Willingness to invest into tools design, further development, and documentation (sending your requests to tools code team).
  • General CG artistic skills, such as animation, camera work, hand drawing skills.

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team.

Audio Designer (f/m/d)

We are currently looking for an Audio Designer to work with us on our upcoming project

Responsibilities: 

  • Design, edit and implement high-quality in-game sound effects (cinematics, gameplay, UI, etc.) according to guidelines and in harmony with the whole audio landscape
  • Help design, implement, and populate audio systems (incl. interactive music systems)
  • Edit music for cinematics and the music system
  • Assist with audio outsourcing
  • Assist with polishing and bug fixing
  • Assist with mixing and mastering the full game

Reporting Lines: 

Reporting directly to the Head of Audio

Requirements: 

  • Proven track record of quality audio design and game implementation skills
  • Experience with the Unreal Engine
  • Experience with Audio Middleware (FMod, Wwise)
  • Experience in sound effects production work
  • Experience in music editing
  • Experience with DAWs/audio creation software (e.g. Cubase, Reaper, etc.)
  • Good verbal and written communication skills in English
  • Creative and playful approach to working with audio and finding fresh ways of making audio shine

Pluses:

  • Formal education in a relevant field, e.g. audio engineering populate audio system
  • Experience in recording and mixing music
  • Experience in editing audio for cinematic media
  • Experience with modular music systems
  • Experience with Perforce

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension Plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are welcome and considered, beyond your dedicated task.

 Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe, and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn, and the ICE station right around the corner. All of this in a region where kids still play in nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Mission Designer (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead mission designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on playtests feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

UI Designer (f/m/d)

We’re looking for an enthusiastic, technically skilled and creative designer to drive user interface design excellence as well as elegant user experience and interactions design on our current and forthcoming titles with established IPs known worldwide.

Our ideal candidate would be able to develop modern PC & console interfaces and usability flow from the initial game design document phase all the way through to the final ergonomic, visually pixel-perfect, animated and splashy final game interfaces.

Responsibilities: 

  • Translate high-level gameplay ideas and UX vision into visually functional UI designs (including menus and HUD elements, and icons)
  • Define usability strategies and create compelling visual UI through prototyping, wireframing, graphics and animation
  • Use wireframes, or mock-ups to clearly communicate ideas in a visual manner or mock-ups
  • Work closely with the UX and Game Design teams to determine what type of player experience is intended and how to maximize it
  • Design motion graphics to be used as in-game assets

Reporting Lines:

Reporting directly to the UI/UX Lead

Requirements: 

  • 2+ years’ experience in creating interfaces for video game or film feature
  • Experience working on game interfaces; ideally for one AA+ title at least
  • Proficiency with authoring tools: UMG UI Designer or similar
  • Proficiency in Adobe Creative Suite
  • Knowledge of the modern UI/UX design approaches for console games
  • Understanding of page & screen layout, typography, icon design and screen readability
  • Excellent communication skills and proven ability to work within a team
  • Proactive mindset and curiosity
  • Professional level of English

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Senior Producer (f/m/d)

We are currently looking for a Senior Producer to work on our upcoming projects with Unreal Engine.

You will be responsible for the management of one or more core aspects of the projects, working collaboratively with team leads and other producers for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing / improving cross-functional workflows, troubleshooting communication, and helping teams deliver on time and in quality.

You will have frequent interaction with a multidisciplinary team composed of leads, testing teams, other producers, and outsourcers as needed.

The ideal candidate will be enthusiastic to learn, analyze, change and implement; professional in an ever-friendly manner, open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, the teams, and themselves.

Responsibilities: 

  • Taking ownership of specific large areas of the game
  • Ensuring development methodology and creative visions are aligned and maintained or improved
  • Managing the project’s roadmap (preparing and tracking schedules, identifying risks and opportunities, prioritizing and following up on deliverables)
  • Making sure communication flows on time and on target
  • Converting short and long-term development plans into concrete actions for all functions – artistic, design, technical and QA with relevant team leads and producers
  • Implementing and improving production pipelines, design, and communication techniques, making sure these processes are followed up on time
  • Helping coordinate across the development teams and supporting other non-game development endeavors such as play-testing sessions, interviews, key asset provision etc.
  • Helping liaise with external parties when needed
  • Participating in leadership activities and meetings with other producers and leads to define improvements and objectives

Reporting Lines:

Reporting directly to the Development Director.

Requirements: 

  • 5+ years’ experience working as a Producer or similar title
  • Having shipped at least 2 premium / AAA products from initial conception to release
  • Outstanding group-communication skills with proven ability to work within a team in English
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Having a servant-leader mindset
  • Experience in documentation and communication workflows
  • Being a relentless self-starter with ability to motivate others to get results
  • Acting as an organized center of information with strong analytical and problem-solving skills
  • Experience in Agile or Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Strong command of MS Office products

Pluses:              

  • Experience in complex action games
  • Working know-how of the Unreal engine
  • Know-how on major pipelines of development like localization, facial animation, and large gameplay or technical systems
  • Hands-on experience with Confluence, Kanban boards, and common bug trackers
  • Experience in automating project reporting
  • Ability to work towards deadlines under changing conditions
  • Understanding of a programming language or design best practices

 

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

System Administrator (f/m/d)

As a System Administrator in Black Forest Games’ IT team you will be able to pick up tasks from potential wide topics including Linux, Infrastructure, Networking, Software Development Environments, 3D Software, various Open Source Software and a range of Operating Systems and devices in use by the development teams as well as contribute to our hybrid cloud effort.

Responsibilities: 

  • Operate and expand Linux and Windows infrastructure
  • Assist teams with deploying their workloads into cloud and on-premises environments
  • Improve monitoring and automation systems
  • Build and maintain highly available systems
  • Administration and support for software, engineering platforms, utilities and tools
  • Assist engineers and content creators with problem-solving
  • Continuously update technical documentation

Reporting Lines:

Reporting directly to the IT Lead

Requirements: 

  • Experience or willingness with Windows and/or Linux OS troubleshooting, problem-solving and critical thinking skills
  • Good programming knowledge in one major language but preferable in: Python, C#, Powershell, Bash
  • Comfortable learning about modern open-source technologies and tools
  • Solid English language skills, comfortable communicating verbal and in writing
  • Solid understanding of security principals and best practices

Pluses:              

  • Education: BS in Computer Science or similar field, lots of experience is just as good
  • Experience in automation and deployment tools
  • Familiar with topics covered in LPIC-1 or LPIC-

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Entry Level Positions

Internship opportunities

We offer internships in all departments at Black Forest Games for students who need to complete a mandatory internship. In general, the term of internship is one semester or six months.

During your internship, you will be actively working on our current projects and you will have the opportunity to contribute to our team and the projects.

If you are interested in an internship at Black Forest Games, please apply here.

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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