Open Positions

Open Positions

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

 Junior Producer (f/m/d)

We are currently looking for a Producer to work on our projects with the Unreal Engine. You will be responsible for the management of one or more aspects of the projects, working collaboratively with team leads for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing workflows, troubleshooting communication, and helping teams deliver on time and in quality, and outsourcing efforts with the team. You will have frequent communication and interaction with the leads, testing teams, other producers, and outsourcers.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Ownership of specific areas of the game, and related project tracking
  • Preparing and tracking schedules, identifying current and future risks & opportunities
  • Making sure digital and personal communication flows on time and on target
  • Prioritizing teams’ work and deliverables in regard to the constraints and goals
  • Identifying and helping resolve short and long-term resource and quality bottlenecks
  • Helping implement and improve production pipelines, design, and communication techniques, making sure these processes are followed up on time internally and externally
  • Helping coordinate across the feature teams and other teams including external marketing, QA, and HR to help conduct various activities including play-testing sessions, interviews, key asset provision, focus-testing and such

Reporting Lines:

Reporting directly to the Development Director.

Requirements:

  • 1 to 2 years of experience at a game studio working as a Producer or Project Manager
  • Outstanding group-communication skills in English with proven ability to drive a team
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Ability to prioritize towards deadlines under changing conditions
  • Being a relentless self-starter with ability to motivate others to get results
  • Know-how in Agile and Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Being an organized center of information with strong analytical and problem-solving skills
  • Strong ability to collaborate with internal and external teams
  • Strong command of MS Office products

Pluses:               

  • Experience in complex action and multiplayer games
  • Working know-how of the Unreal Editor
  • Experience in scripting languages and/or automating project reporting
  • Experience with industry-standard tools such as Confluence, Kanban boards, and common bug trackers
  • Experience in outsourcer management
  • Experience with documentation, and communication workflows
  • Understanding of modern design principles, player expectations, and stakeholder management

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Gameplay Programmer (f/m/d)

We are currently looking for passionate programmers with at least 4 years of professional experience to create with us our next outstanding game on Unreal Engine.

Responsibilities:

Game Code Programmers are responsible for the development of great gameplay. They work together with the designers, animators and artists to make character control fun, AI cool, combat skillful and rewarding.

Requirements: 

  • Good knowledge of C++.
  • A good degree (not necessarily in computer science).
  • For game programmers, a good knowledge of recent AAA character-based games is required.
  • 3+ years’ experience at a game studio and completion of at least one game
  • Passion for video games
  • English language skills

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Tech-Programmer (f/m/d)

We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key. 

Responsibilities:

  • Work on the low-level core engine technology (rendering, streaming, streaming, audio, physics, animation).
  • Take our engine forward into the next console generation and upcoming handled devices.
  • Provide and maintain modifications to Unreal 4.
  • Further optimize our technology for high performance and memory efficiency.
  • Develop cutting edge eye-candy rendering features.
  • Research new technology over a wide field of disciplines.

Requirements:

  • 3 years in games-development.
  • At least one PS4/Xbox One game shipped, involved during the entire development cycle.
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience).
  • Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA).
  • Passion for mathematics and complex algorithms.
  • Good understanding and practical experience of optimization.
  • Fluent English.

Not required, but a huge plus:

  • Extensive SPU and threading experience.
  • Substantial DX11, GX2, GCM or X360 API experience.
  • Familiarity with a wide range of graphical rendering techniques.
  • Console experience on multiple major platforms.
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers).
  • Have one of the ShaderX books on your nightstand.
  • Unreal 4 experience.

Assessment:

  1. CV
  2. Test-Task (ca. 8 hours, can be spread over two/three days, we will look more at the approach than at the result)*
  3. Online video interview
  4. Ideally on-site interview if possible, otherwise second online

*Test task Information:

Here is some frequently requested information regarding the test task:

  • The program should be written in C++. It should be delivered as source code with associated project files, compatible with the Microsoft Visual C++ or Microsoft Visual C++ Express Edition development environments
  • A sample application is provided with the task to help get the applicant started.
  • The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio.
  • The core of the application should be written in portable C++ and should not use features of Microsoft’s Managed C++.
  • All libraries required to compile and run the application should be included in the package uploaded to BFG.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Senior Lead 3D Artist (f/m/d)

We are currently looking for a Lead 3D Artist to work on our upcoming high-quality projects with Unreal Engine. He will lead a team of 3D artists and two outsourcing managers who are managing external teams. The candidate would be part of our art team, reporting directly to our technical art director.

Important for this key role is always having an understanding of the vision for the whole game and the capability to communicate it and control the execution.

Responsibilities: 

  • Manage 3D asset production from our internal team (props/vehicles/weapons/buildings…), giving visual feedback and validating also technical aspects.
  • Manage outsourcing managers taking care of work done by external studios, and make sure that style/quality/technical requirements are on par with the work done internally.
  • Communicate/coordinate with other department leads, define priorities and make sure that dependencies with other departments are considered.
  • You must have a good and clear vision of all the work which needs to be achieved in the 3d department for the whole game, and plan and prioritize accordingly, not only think about daily feedback sessions with your team.
  • Maintain and improve assets creation workflow by always researching new tools/technologies/ways of working having the potential of increasing quality and efficiency.

Reporting Lines:

Reporting directly to the technical art director

Requirements: 

  • Shipped at least 1 title as a lead 3d artist + shipped 3 or more games as 3d artist.
  • 5+ years’ experience at a game studio working as a senior 3d artist.
  • Team management experience, able to give feedbacks on respect of style/quality and technical constraints.
  • Able to work on different visual styles, from realistic to stylized.
  • Strong knowledge of technical constraints related to 3d real time engines.
  • Strong hard surface modeling, ability to create hard surface props.
  • Strong ability to sculpt organic shapes.
  • Proficient in the high poly, low poly baking workflow
  • Proficient in creating efficient Mapping, minimizing seams and distortion
  • Proficient in Zbrush, 3DS Max, Substance Painter, Photoshop.
  • Self-motivated, technical problem solver.

Pluses:               

  • Experience with Substance designer, World machine, Marvelous designer, Speedtree.
  • Experience with Unreal Engine 4.
  • Having notions of lighting.
  • Having worked on Xbox and PlayStation games before, not only PC.

We would like to see your portfolio (assessment).

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Mission Designer (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on play test feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Level Designer (f/m/d)

We are currently looking for a Level Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of world creation, from the initial design phase, white boxing, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing paper macro and micro level design drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world, including enemy encounters, quests, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay and game narrative.
  • Collaborating with environment artists on crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Excellent communication skills & proven ability to work within a team.

Pluses:               

  • Experience with Unreal 4 tools and blueprint system.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Entry Level Positions

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the very successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Mission Designer Entry Level (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for most aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities:

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements:

  • Practical experience with projects involving level or mission designing.
  • Experience with 3D engine game editors.
  • Knowledge in open world design
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on play tests feedback
  • Excellent communication skills & proven ability to work within a team.
  • Good academic accreditations or degrees.
  • Professional English

Pluses:

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Fitness area in the studio
  • Stability of a strong publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Internship opportunities

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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