Open Positions

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Tech-Programmer (f/m/d)

We are looking for an experienced senior technology/engine guru to work with the industry-leading Unreal Engine 4. For those looking to sink their teeth into every aspect of engine development, you will also have the opportunity to delve into optimization and improvements on all relevant platforms (PC/XSX/PS5). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.   

Responsibilities: 

  • Work with low-level engine technology (rendering, streaming, audio, physics, animation) 
  • Take our engine forward into the next console generation and upcoming handled devices 
  • Provide and maintain modifications to Unreal Engine 4 
  • Further optimize our technology for high performance and memory efficiency 
  • Develop cutting-edge eye-candy rendering features 
  • Research new technology over a wide field of disciplines 

   Requirements: 

  • Minimum of 4 years in games-development 
  • At least one PS4/PS5/Xbox One/XSX game shipped, involved during the entire development cycle 
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience) 
  • Working knowledge of assembly languages (Intel, SIMD: SSE, MMX), GPU shading languages (HLSL, Cg, GLSL), and general-purpose computing on GPUs (CUDA, OpenCL) 
  • Good understanding and practical experience with optimization  
  • Passion for mathematics and complex algorithms 
  • Fluent English 

  Not required, but a huge plus: 

  • Extensive multi-threading experience 
  • Experience with DX11/12, Vulkan, GX2, GCM, AGC, or X360 APIs 
  • Familiarity with a wide range of graphical rendering techniques 
  • Console experience on multiple major platforms 
  • Extensive experience with Razor, GPAD, PIX and Spark (or other relevant profilers) 
  • Have one of the ShaderX books on your nightstand 
  • Unreal Engine 4 experience 

  Assessment: 

  • CV  
  • Code samples (optional – submit only code that you wrote and own) 
  • Test task* (expect about 8 hours, can be spread over two/three days) 
  • Online video interview 
  • Ideally, an on-site interview if possible, otherwise second online 

 *Test Task Information: 

Here is some frequently requested information regarding the test task: 

  • A sample application is provided with the task to help get the applicant started. 
  • The program will be written in C++. It should be delivered as source code with associated project files compatible with the Microsoft Visual C++ development environment. 
  • The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio. 
  • The core of the application should be written in portable C++ and should not use features unique to Microsoft’s products. 
  • All libraries required to compile and run the application should be included in the package uploaded to BFG. 

  What else do we offer? 

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games? 

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.
 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

AI Programmer (f/m/d)

We are currently seeking creative and passionate AI programmers to join us as we create our next outstanding game using the Unreal Engine.
AI programmers work together with designers, artists, leads, and others to transform abstract ideas into working code. They play a key role in bringing characters to life with artificial intelligence, make combat possible by crafting weapons and special abilities, and implement all manner of gameplay logic, systems, and tools. A successful AI programmer may be a specialist in any one or more of these areas or a generalist who thrives on diversity.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • English language skills

Not required, but a huge plus:

  • 3+ years experience at a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with AI in UE4 (behaviour trees and blueprints)
  • Experience with 3D graphics / rendering pipelines
  • Experience with 2D graphics/user interfaces
  • Strong linear algebra skills

Assessment:

  1. CV
  2. Code samples (optional – submit only code that you wrote and own)
  3. Test task* (expect about 8 hours, can be spread over two/three days)
  4. Online video interview
  5. Ideally, an on-site interview if possible, otherwise second online

*Test Task Information:

Here is some frequently requested information regarding the test task:

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. Can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions and style will be evaluated.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

 Audio Programmer (f/m/d)

We are currently seeking a creative and passionate audio programmer to join us as we create our next outstanding game using the Unreal Engine. As an audio programmer, you will work closely with our Music and SFX department implementing tools, systems, and scripts to create the best possible audio experience.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • Passion for sound
  • English language skills

 Bonus:

  • 3+ years experience in a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with FMOD or similar tools

 Assessment:

  • CV
  • Code samples (optional – submit only code that you wrote and own)
  • Test task* (see below)
  • Online video interview
  • On-site interview (if possible, otherwise second online)

Test Task Information

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. It can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions and style will be evaluated.

 What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Additional free health insurance
  • Pension Plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Lighting Artist (f/m/d)

We are currently looking for a Lighting Artist to work on our upcoming high-quality projects with Unreal Engine. They will be working on setting up and maintaining a part of the lighting and moods for our games.

Responsibilities:

  • Work with the Executive Art Director on defining moods and lighting styles.
  • Set up the main lighting and moods of our levels/worlds.
  • Set up local lighting of indoors and key locations.
  • Set up lighting for cutscenes and cinematics.
  • Set up and lighting of dynamic VFX made by our VFX Team.
  • Maintain the right balance between visual quality and performance requirements.
  • Maintain/develop our lighting pipeline, and research new lighting techniques.

Reporting Lines:

Reporting directly to the Executive Art Director

Requirements:

  •  Shipped at least 1 title as a full-time Lighting Artist.
  • 3+ years experience at a game studio working as a lighting artist.
  • Strong knowledge of luminance and colour theory.
  • Strong knowledge of modern lighting techniques, and technical and performance pipelines.
  • Able to work on different visual styles from Realistic to Stylized.
  • Self-motivated, technical problem solver, and team player.

 Pluses:

  • Experience with Unreal Engine 4 and Unreal 4 lighting pipeline.
  • Experience with performance tracking tools (Pix, Razor, RenderDoc).

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Lead Concept Artist  (f/m/d)

We are currently looking for a Lead Concept Artist to lead our internal concept art team and manage concept outsourcing with external studios. You will be working on high-quality projects developed with Unreal Engine.

Responsibilities:

  • Manage your team by having 1-t-1, conducting annual reviews and mentoring team members
  • Prioritize and organize the team’s day-to-day tasks to ensure progress and on-time delivery
  • Work on different visual styles from Realistic to stylized
  • Providing constructive Art feedback and coaching your team
  • Communicate with Art Direction and HR about team-related topics (training, career opportunities, etc.).
  • Create 2D concept art under requirements with high efficiency, including characters, backgrounds, buildings, props, and scenes
  • Assist Art Director and Designers to establish the game world in the vision of the game concept
  • Research and propose concept references
  • Manage outsourcing teams and plan their work
  • Communicate with other teams to anticipate, manage and resolve dependencies

 Requirements:

  •  Shipped 1 or more games as a lead concept artist/outsourcing manager
  • 5+ years experience at a game studio working as a senior concept artist
  • Team management experience and ability to guide and motivate your team
  • Hands-on experience with project development pipelines
  • Ability to work on different visual styles from realistic to stylized

Pluses:

  • Modelling/mapping/texturing skills.
  • Experience with 3D modeling tools (for quick 3D block-outs and handovers)
  • Experience with open-world games.
  • Having a problem-solver mindset
  • Ability to prioritize
  • Storyboarding experience.

Assessment

  • CV, personal references
  • Work samples (optional if programming related. Only submit code that you wrote and own)
  • A short call to identify an appropriate test task where you can shine
  • Test task (about 4-8 hours, can be spread over two/three days). Send us your certification, and we can cut down on this.
  • Online video interview
  • On-site interview (if possible, otherwise second online)

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 .

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Concept Artist (f/m/d)

We are currently looking for an environment and character concept artist to work on a famous IP and all our upcoming titles in the future. You will be creating 2D concept art (characters, buildings, props, backgrounds) in accordance with the artistic vision of the game. This role will have frequent communication and interaction within the Concept Art team, Lead concept art, 3D and Character art team and Outsourcing Manager so we are looking for someone used to working in a team and communicating and iterating in a dynamic way.

Responsibilities: 

  • Creating 2D concept art under requirement with efficiency, including characters, environments, mood paintings, buildings, props and vehicles.
  • Assisting other teams, from Game Design to Narrative, and helping to create the game’s vision, bringing all the pieces together.
  • Understanding and adapting to possible technical constraints when creating concepts so that the translation between concept and final assets is as straightforward as possible.
  • Creating faster and more accurate concept art for 3D in-house environment artists and outsourcers with 3D tools like Blender, 3dsmax etc.
  • Communicating with outsourcing companies.

Reporting Lines:

Reporting directly to the Lead Concept Artist

Requirements: 

  • At least 1 shipped title as a concept artist.
  • 3+ years of experience at a game studio working as a concept artist.
  • Highly proficient with 2D drawing and painting tools like Photoshop.
  • Experience with 3D modelling tools.
  • Strong fundamental skills in drawing, painting, light and colour.
  • Strong knowledge of anatomy, proportions and perspective.
  • Being able to adapt to different art styles, from very realistic to stylized.
  • Self-motivated, problem solver, proactive and self-sufficient.
  • Good ability to communicate with others and work as part of a team.
  • Proficient English skills.

Pluses:              

  • Sculpting/mapping/texturing skills.
  • Experience making storyboards.
  • Experience with open-world games.
  • At least 1 AAA title shipped.
  • Experience working with outsourcing companies and communicating with externals.

We would also like to see the best pieces of your portfolio.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Lead VFX Artist (f/m/d)

We are currently looking for a Lead VFX Artist to work with us on our upcoming projects with Unreal Engine 5.
To create our VFX we are using the tools which Epic provides (such as Niagara, Blueprints etc.) as well as a variety of licensed software (e.g. MAX, Substance Designer, Photoshop, ZBrush and Houdini FX, which become more and more a central part of our pipeline). In general, we are very flexible and open-minded about new techniques and software.
The ideal candidate should have the passion and the skills to support your team members: planning the project, building up the teams, briefing them and helping them develop. For that reason, it is a must that you enjoy communicating openly and helping people bring the best in themselves to work.
As a VFX lead, we are also looking for someone that is eager to create VFX which are visually stunning, well-timed, often interactive, and still performant. We are looking for someone who enjoys pushing for innovation with very strong communication and organizational skills.

Responsibilities: 

  • Create Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
  • Create the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.)
  • Communicate with designers to collect all relevant information for effective creation and to brief team members.
  • Work together with the VFX director, Tech Art, and Code to ensure the highest quality and best performance for effects.
  • Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
  • Plan and create VFX task lists, assigning tasks and monitoring them until approval.
  • R&D for the effect pipeline – new tricks and techniques.
  • Work on further improvements and customization of our existing effects toolset. (E.g. helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.).
  • Manage your team by having 1-t-1, conducting annual reviews and mentoring team members
  • Communicate with Art Direction and HR about team-related topics (training, career opportunities, etc.).
  • Participate in recruitment processes for the team (evaluate CVs and portfolios, interview candidates, give feedback, assist the decision making)

Requirements: 

  • 5+ years experience as a VFX artist in a studio
  • Experience with Unreal 5 (Niagara, Blueprints, etc.).
  • Experience with Realtime VFX the obstacles and challenges.
  • Being capable of VFX asset creation (meshes, textures, flow maps, image sequences, vertex animations, etc.).
  • Ability to adapt to visual styles.
  • Ability to create custom shaders and post effects.
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project-specific performance requirements, amount of emitters and particles, etc.).
  • Organized and responsible workflow to maintain file hygiene.
  • Excellent communication skills and proven ability to work within a team.
  • Self-driven mindset and being able to take over complex tasks and construction sites
  • Good people skills and the ability to see and develop the talent of team members

Pluses: 

  • Experience with video visual effects software particles e.g.  Adobe After Effects.
  • Keen interest in CGI effects production.
  • Basic programming or scripting skills.
  • Passion to grow your skillset and to include a variety of techniques into your effects. (e.g., metaballs, fluid simulation, morphing, complex particle behaviour, etc.).
  • Willingness to invest in tools design, further development, and documentation (sending your requests to the tools code team).
  • General CG artistic skills, such as animation, camera work, and hand drawing skills.

We would like to see your portfolio and reel.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Additional free health insurance
  • Pension Plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are welcomed and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Senior/Mid VFX Artist (f/m/d)

We are currently looking for a VFX Artist to work with us on our upcoming projects with Unreal Engine 5.
To create our VFX we are using the tools which Epic provides (such as Niagara, Blueprints etc.) as well as a variety of licensed software (e.g. MAX, Substance Designer, Photoshop, ZBrush and Houdini FX, which becomes more and more a central part of our pipeline). In general, we are very flexible and open-minded about new techniques and software.
The ideal candidate should have the passion and the skills to create VFX which are visually stunning, well-timed, often interactive, and still performant. We are looking for someone that enjoys coming up with innovative solutions and is confident enough to tackle them.

Responsibilities: 

  • Creation of Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
  • Creation of most of the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.)
  • Communicate well with designers to collect all relevant information for effective creation.
  • Work together with VFX Lead, Tech Art and Code to ensure the highest quality and best performance for effects.
  • Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
  • R&D for the effect pipeline – new tricks and techniques.
  • Work on further improvements and customization of our existing effects toolset. (E.g. helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.).

Reporting Lines:

Reporting directly to the Lead VFX artist

Requirements:

  • 2+ years experience as a VFX artist in a studio (we are flexible regarding the experience depending on the quality of the portfolio, delivered test task and interviews)
  • Experience with Unreal 5 (Niagara, Blueprints, etc.).
  • Experience with Realtime VFX the obstacles and challenges.
  • Being capable of VFX asset creation (meshes, textures, flow maps, image sequences, vertex animations, etc.).
  • Ability to adapt to visual styles.
  • Ability to create custom shaders and post effects.
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project-specific performance requirements, amount of emitters and particles, etc.).
  • Organized and responsible workflow to maintain file hygiene.
  • Excellent communication skills and proven ability to work within a team.
  • Self-drive and being able to take over a complex task, and follow through with it until it is fully integrated and polished in the game.
  • Proficient English skills.

Pluses:              

  • Experience with video visual effects software particles e.g.  Adobe After Effects.
  • Keen interest in CGI effects production.
  • Basic programming or scripting skills.
  • Passion to grow your skillset and to include a variety of techniques into your effects. (e.g., metaballs, fluid simulation, morphing, complex particle behaviour, etc.).
  • Willingness to invest in tools design, further development, and documentation (sending your requests to the tools code team).
  • General CG artistic skills, such as animation, camera work, and hand drawing skills.

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Audio Designer (f/m/d)

We are currently looking for an Audio Designer to work with us on our upcoming project

Responsibilities: 

  • Design, edit and implement high-quality in-game sound effects (cinematics, gameplay, UI, etc.) according to guidelines and in harmony with the whole audio landscape
  • Help design, implement, and populate audio systems (incl. interactive music systems)
  • Edit music for cinematics and the music system
  • Assist with audio outsourcing
  • Assist with polishing and bug fixing
  • Assist with mixing and mastering the full game

Reporting Lines: 

Reporting directly to the Head of Audio

Requirements: 

  • Proven track record of quality audio design and game implementation skills
  • Experience with the Unreal Engine
  • Experience with Audio Middleware (FMod, Wwise)
  • Experience in sound effects production work
  • Experience in music editing
  • Experience with DAWs/audio creation software (e.g. Cubase, Reaper, etc.)
  • Good verbal and written communication skills in English
  • A creative and playful approach to working with audio and finding fresh ways of making audio shine

Pluses:

  • Formal education in a relevant field, e.g. audio engineering populate the audio system
  • Experience in recording and mixing music
  • Experience in editing audio for cinematic media
  • Experience with modular music systems
  • Experience with Perforce

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Additional free health insurance
  • Pension Plan
  • Mental health support
  • Free accident insurance
  • Fitness area in the studio
  • Free English & German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are welcome and considered, beyond your dedicated task.

 

 Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Senior Producer (f/m/d)

We are currently looking for a Senior Producer to work on our upcoming projects with Unreal Engine.

You will be responsible for the management of one or more core aspects of the projects, working collaboratively with team leads and other producers for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing/improving cross-functional workflows, troubleshooting communication, and helping teams deliver on time and in quality.

You will have frequent interaction with a multidisciplinary team composed of leads, testing teams, other producers, and outsourcers as needed.

The ideal candidate will be enthusiastic to learn, analyze, change and implement; professional in an ever-friendly manner, open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, the teams, and themselves.

Responsibilities: 

  • Taking ownership of specific large areas of the game
  • Ensuring development methodology and creative visions are aligned and maintained or improved
  • Managing the project’s roadmap (preparing and tracking schedules, identifying risks and opportunities, prioritizing and following up on deliverables)
  • Making sure communication flows on time and on target
  • Converting short and long-term development plans into concrete actions for all functions – artistic, design, technical and QA with relevant team leads and producers
  • Implementing and improving production pipelines, design, and communication techniques, making sure these processes are followed up on time
  • Helping coordinate across the development teams and supporting other non-game development endeavours such as play-testing sessions, interviews, key asset provision etc.
  • Helping liaise with external parties when needed
  • Participating in leadership activities and meetings with other producers and leads to define improvements and objectives

Reporting Lines:

Reporting directly to the Development Director.

Requirements: 

  • 5+ years’ experience working as a Producer or similar title
  • Having shipped at least 2 premium / AAA products from initial conception to release
  • Outstanding group communication skills with proven ability to work within a team in English
  • Proactive project and people management skills in a multicultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Having a servant-leader mindset
  • Experience in documentation and communication workflows
  • Being a relentless self-starter with the ability to motivate others to get results
  • Acting as an organized centre of information with strong analytical and problem-solving skills
  • Experience in Agile or Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Strong command of MS Office products

Pluses:              

  • Experience in complex action games
  • Working know-how of the Unreal engine
  • Know-how on major pipelines of development like localization, facial animation, and large gameplay or technical systems
  • Hands-on experience with Confluence, Kanban boards, and common bug trackers
  • Experience in automating project reporting
  • Ability to work towards deadlines under changing conditions
  • Understanding of a programming language or design best practices

 

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

 

Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. 
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

System Administrator (f/m/d)

As a System Administrator in Black Forest Games’ IT team, you will be able to pick up tasks from potential wide topics including Linux, Infrastructure, Networking, Software Development Environments, 3D Software, various Open Source Software and a range of Operating Systems and devices in use by the development teams as well as contribute to our hybrid cloud effort.

Responsibilities: 

  • Operate and expand Linux and Windows infrastructure
  • Assist teams with deploying their workloads into cloud and on-premises environments
  • Improve monitoring and automation systems
  • Build and maintain highly available systems
  • Administration and support for software, engineering platforms, utilities and tools
  • Assist engineers and content creators with problem-solving
  • Continuously update technical documentation

Reporting Lines:

Reporting directly to the IT Lead

Requirements: 

  • Experience or willingness with Windows and/or Linux OS troubleshooting, problem-solving and critical thinking skills
  • Good programming knowledge in one major language but preferable in: Python, C#, Powershell, Bash
  • Comfortable learning about modern open-source technologies and tools
  • Solid English language skills, comfortable communicating verbally and in writing
  • Solid understanding of security principles and best practices

Pluses:              

  • Education: BS in Computer Science or a similar field, lots of experience is just as good
  • Experience in automation and deployment tools
  • Familiar with topics covered in LPIC-1 or LPIC-

What else do we offer?

  • Flexible working hours
  • Work-life balance
  • Additional health insurance
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee, and drinks
  • Fitness area in the studio
  • Social events
  • Relocation support
  • Free German language classes
  • Stability of a successful publisher paired with the creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them. 
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike. 
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens. 

Please send your application to jobs@bfgames.biz.

Entry Level Positions

Send your Application now!

Hey, you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz. Just keep in mind that we are an on-site working studio, and currently do not offer any remote positions. If you need more info, please check our FAQ page.

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