Open Positions

Open Positions

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

 Junior Producer (f/m/d)

We are currently looking for a Producer to work on our projects with the Unreal Engine. You will be responsible for the management of one or more aspects of the projects, working collaboratively with team leads for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing workflows, troubleshooting communication, and helping teams deliver on time and in quality, and outsourcing efforts with the team. You will have frequent communication and interaction with the leads, testing teams, other producers, and outsourcers.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Ownership of specific areas of the game, and related project tracking
  • Preparing and tracking schedules, identifying current and future risks & opportunities
  • Making sure digital and personal communication flows on time and on target
  • Prioritizing teams’ work and deliverables in regard to the constraints and goals
  • Identifying and helping resolve short and long-term resource and quality bottlenecks
  • Helping implement and improve production pipelines, design, and communication techniques, making sure these processes are followed up on time internally and externally
  • Helping coordinate across the feature teams and other teams including external marketing, QA, and HR to help conduct various activities including play-testing sessions, interviews, key asset provision, focus-testing and such

Reporting Lines:

Reporting directly to the Development Director.

Requirements:

  • 1 to 2 years of experience at a game studio working as a Producer or Project Manager
  • Outstanding group-communication skills in English with proven ability to drive a team
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Ability to prioritize towards deadlines under changing conditions
  • Being a relentless self-starter with ability to motivate others to get results
  • Know-how in Agile and Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Being an organized center of information with strong analytical and problem-solving skills
  • Strong ability to collaborate with internal and external teams
  • Strong command of MS Office products

Pluses:               

  • Experience in complex action and multiplayer games
  • Working know-how of the Unreal Editor
  • Experience in scripting languages and/or automating project reporting
  • Experience with industry-standard tools such as Confluence, Kanban boards, and common bug trackers
  • Experience in outsourcer management
  • Experience with documentation, and communication workflows
  • Understanding of modern design principles, player expectations, and stakeholder management

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

3D Art Producer (f/m/d)

We are currently looking for a 3D Art Producer to work on our upcoming projects with the Unreal Engine. The candidate would be part of our 3D Art team, reporting directly to our Technical Art Director.

You will be responsible for the coordination of our internal and external 3D art production. With Art department leads you will be actively engaged in building asset delivery roadmaps, managing dependencies and risks, helping implement and improve communication and reporting workflows; and preparing / communicating work orders with the Outsourcing managers, tracking our Art outsourcing budget, and helping teams deliver on time and in quality working collaboratively and assisted by relevant leads in every step of the way.

You will have frequent communication and interaction with the Art department leads, outsourcing managers, producers and other leads.

This key role will also need you to have an understanding of the vision for the whole game, the capability to communicate it.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Preparing and tracking schedules, identifying current and future risks & opportunities with the relevant leads.
  • Communicate/coordinate with other department and team leads, define priorities, and manage dependencies.
  • Manage 3D asset production for our internal 3D Art team (props/vehicles/weapons/buildings etc.).
  • Own and manage the 3D Art team’s deliverables in relation to the overall project timeline.
  • Prepare and track schedules, identifying current and future risks & opportunities with the relevant leads.
  • Track the Art outsourcing budget and reporting with the outsourcing managers.
  • Make sure digital and personal communication flows on time and on target.
  • Identify and help resolve short and long term resource and quality bottlenecks.
  • Help implement and improve communication and reporting pipelines.
  • Help coordinate across the other development teams and external functions such as marketing.

Reporting Lines:

Reporting directly to the Technical Art Director.

Requirements: 

  • Minimum of 2 years of experience at a game studio working as an Art Producer or Art-related discipline Project Manager.
  • Know-how in one or more Art discipline production processes.
  • Experience in Art production budget tracking.
  • Outstanding group-communication skills in English with proven ability to drive a team in a multi-cultural environment.
  • Experience in Agile and Waterfall development methodologies and tools.
  • Keen ability to prioritize tasks and issues in relation to goals and constraints.
  • Being an organized center of information with strong analytical and problem-solving skills.
  • Passion for video games and quality with an eye on the “big picture”.
  • Ability to prioritize towards deadlines under changing conditions.
  • Strong ability to collaborate with internal and external teams.

Pluses:               

  • Worked in the past as a 3d artist.
  • Experience with Unreal Engine 4.
  • A track record of multi-platform releases.
  • Experience with industry-standard tools such as Confluence, Kanban boards, common bug trackers.
  • Experience with documentation, and communication workflows.
  • Experience with industry-standard tools such as Confluence, Kanban boards, common bug trackers, and versioning software.
  • Understanding of modern art production principles, stakeholder management, and player expectations .

What else do we offer?

  • Competitive salary
  • Flexible working hours
  • 28 days of holiday
  • Fitness area in the studio
  • Green office, fresh fruits, free coffee and soft-drinks
  • Feature Day once per sprint where you’re invited to propose and contribute to new features
  • Stability of a successful publisher paired with creative freedom of an independent studio and the chance to work with a great team in an open culture where your opinion and input is welcomed and considered, beyond your dedicated task

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Lead Concept Artist Outsourcing (f/m/d)

We are currently looking for a Lead Concept Artist 3D to manage one or more outsourcing teams and support in leading our internal 2D team . You will be working on the Destroy All Humans! IP and  other upcoming high quality projects with Unreal Engine.

Requirements: 

  • Shipped 1 or more games as a lead concept artist/outsourcing manager
  • 5+ years’ experience at a game studio working as a senior concept artist
  • Team management experience, able to give feedbacks on respect of style/quality and technical requirements
  • Able to work on different visual styles from Realistic to stylized
  • Create 2D concept art under requirement with high efficiency, including: characters, backgrounds, buildings, props and scenes
  • Assist Creative Director and Game Designer to establish game world in the vision of the game concept
  • Research and propose concept references
  • Collaborate with technical Art director on providing concepts respecting technical constraints related to real time 3d engine.
  • Manage outsourcing teams and plan their work
  • Communicating with other teams to manage dependencies

Pluses: 

  • Modeling/mapping/texturing skills.
  • Experience with 3D modeling tools (for quick 3D block-outs and handovers)
  • Experience with open world games.
  • Self-motivated, problem solver

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Mission Designer (f/m/d)

We are currently looking for a Lead Concept Artist 3D to manage one or more outsourcing teams and support in leading our internal 2D team . You will be working on the Destroy All Humans! IP and  other upcoming high quality projects with Unreal Engine.

Requirements: 

  • Shipped 1 or more games as a lead concept artist/outsourcing manager
  • 5+ years’ experience at a game studio working as a senior concept artist
  • Team management experience, able to give feedbacks on respect of style/quality and technical requirements
  • Able to work on different visual styles from Realistic to stylized
  • Create 2D concept art under requirement with high efficiency, including: characters, backgrounds, buildings, props and scenes
  • Assist Creative Director and Game Designer to establish game world in the vision of the game concept
  • Research and propose concept references
  • Collaborate with technical Art director on providing concepts respecting technical constraints related to real time 3d engine.
  • Manage outsourcing teams and plan their work
  • Communicating with other teams to manage dependencies

Pluses: 

  • Modeling/mapping/texturing skills.
  • Experience with 3D modeling tools (for quick 3D block-outs and handovers)
  • Experience with open world games.
  • Self-motivated, problem solver

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Lead Programmer (f/m/d)

We are looking for an experienced Tech-Lead to join our team. The person in this position will be responsible for organizing and overseeing our team of currently 15 talented programmers (growing) in our current and future projects. They should have the ability to shape a technical vision and work with the programmers to turn it into reality. They should also be as good of a programmer as a communicator, have superior management skills and a very solid coding background. The Tech Lead will directly help to define the course of development during all its stages.

 Responsibilities:

  • Guiding and overseeing our programmers as well as mentoring them.
  • Coordinating tasks and creating guidelines, including expansive documentation.
  • Establishing quality benchmarks and demonstrating knowledge.
  • Remain hands-on with the code.
  • Playing an active part in the recruitment of new candidates.
  • Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine.
  • Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development.

Reporting Lines:

  • You will directly report to our Technical Director.
  • Two team leads and some specialists directly reporting to you.

Requirements:

  • Exceptional C++ programming skills and experience with multi-threaded programming techniques.
  • At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle.
  • Passion for mathematics and complex algorithms.
  • Good understanding and practical experience of optimization.
  • Experience managing and leading a team of programmers with various experience levels.
  • Outstanding verbal and written interpersonal communication skills.
  • Fluent English.

Not required, but a huge plus:

  • Additional management qualifications.
  • Extensive SPU and threading experience.
  • Substantial DX11, DX12, GNM or Vulkan experience.
  • Familiarity with a wide range of graphical rendering techniques.
  • Experience working on all aspects for gameplay programming.
  • Console experience on multiple major platforms.
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers).
  • Unreal 4 experience.

Assessment:

  1. CV, personal references
  2. Video interview
  3. On-site studio visit

 

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Gameplay Programmer (f/m/d)

We are currently seeking creative and passionate gameplay programmers to join us as we create our next outstanding game using the Unreal Engine. Gameplay programmers work together with designers, artists, leads, and others to transform abstract ideas into working code. They play a key role in bringing characters to life with artificial intelligence, make combat possible by crafting weapons and special abilities, and implement all manner of gameplay logic, systems, and tools. A successful gameplay programmer may be a specialist in any one or more of these areas or a generalist who thrives on diversity.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • English language skills

Not required, but a huge plus:

  • 3+ years’ experience at a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with AI in UE4 (behavior trees and blueprints)
  • Experience with 3D graphics / rendering pipelines
  • Experience with 2D graphics / user interfaces
  • Strong linear algebra skills

 Assessment:

  • CV
  • Code samples (optional – submit only code that you wrote and own)
  • Test task* (see below)
  • Online video interview
  • On-site interview (if possible, otherwise second online)

Test Task Information

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. Can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions, and style will be evaluated.

What else do we offer?

  • Competitive salary
  • Flexible working hours
  • 28 days of holiday
  • Fitness area in the studio
  • Green office, fresh fruits, free coffee and drinks
  • Feature Day once per sprint where you’re invited to propose and contribute to new features.
  • Stability of a successful publisher paired with creative freedom of an independent studio and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and the next school is just a bike ride away.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Tech-Programmer (f/m/d)

We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal Engine 4. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/XSX/PS5). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key. 

Responsibilities:

  • Work with low-level engine technology (rendering, streaming, audio, physics, animation)
  • Take our engine forward into the next console generation and upcoming handled devices
  • Provide and maintain modifications to Unreal Engine 4
  • Further optimize our technology for high performance and memory efficiency
  • Develop cutting edge eye-candy rendering features
  • Research new technology over a wide field of disciplines

Requirements:

  • Minimum of 4 years in games-development
  • At least one PS4/PS5/Xbox One/XSX game shipped, involved during entire development cycle
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience)
  • Working knowledge of assembly languages (Intel, SIMD: SSE, MMX), GPU shading languages (HLSL, Cg, GLSL), and general-purpose computing on GPUs (CUDA, OpenCL)
  • Good understanding and practical experience with optimization
  • Passion for mathematics and complex algorithms
  • Fluent English

Not required, but a huge plus:

  • Extensive multi-threading experience
  • Experience with DX11/12, Vulkan, GX2, GCM, AGC, or X360 APIs
  • Familiarity with a wide range of graphical rendering techniques
  • Console experience on multiple major platforms
  • Extensive experience with Razor, GPAD, PIX and Spark (or other relevant profilers)
  • Have one of the ShaderX books on your nightstand
  • Unreal Engine 4 experience

Assessment:

  1. CV
  2. Code samples (optional – submit only code that you wrote and own)
  3. Test task* (expect about 8 hours, can be spread over two/three days)
  4. Online video interview
  5. Ideally on-site interview if possible, otherwise second online

*Test Task Information:

Here is some frequently requested information regarding the test task:

  • A sample application is provided with the task to help get the applicant started.
  • The program will be written in C++. It should be delivered as source code with associated project files compatible with the Microsoft Visual C++ development environment.
  • The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio.
  • The core of the application should be written in portable C++ and should not use features unique to Microsoft’s products.
  • All libraries required to compile and run the application should be included in the package uploaded to BFG.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and ride to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Technical Artist (f/m/d)

We are currently looking for a talented Technical Artist to work on our current and forthcoming titles with established and worldwide known IPs. You will be working closely with all Art teams’ members, Game Design and Engineering teams to develop, design and implement art pipelines, tools and features using Unreal engine. 

Responsibilities: 

  • Develop rendering tech features/prototype gameplay features using Unreal blueprint system and test the implementation on the target platforms.
  • GPU and CPU optimizations for both PC and consoles.
  • Develop and streamline art pipelines and workflows with an eye towards usability and efficiency.
  • Evaluate new 3d art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality.
  • Work closely with 3d artists and outsourcers to ensure that technical constraints are respected.
  • Manage and integrate assets inside Unreal tools.

Reporting Lines: 

Reporting to the lead technical artist.

Requirements: 

  • Shipped at least 1 title as a technical artist.
  • 3+ years of experience working as a technical artist preferably at a game studio.
  • Background and understanding of 3D graphics.
  • Strong knowledge in DCC tools like 3dsmax/Maya/Blender/Houdini/Substance/Photoshop.
  • Experience in materials/shading and rendering.
  • Experience with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++.
  • Self-motivated, technical problem solver.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with full digital art content creation pipeline (high- and low-poly modeling, mapping, baking, texturing, level art, etc.)
  • Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
  • Character skinning/rigging knowledge

Assessment: 

  • CV
  • video interview
  • Script or code snippets from previously created tools
  • on-site interview (if possible, otherwise second video call)

 

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

VFX Artist (f/m/d)

We are currently looking for a VFX Artist to work on our upcoming projects with Unreal Engine. He will breathe life into our games through rich, vibrant effects: weather effects, blasting explosions, magic spells, and a whole bunch of other fun stuff. The work will be done using Unreal4, also our in-house toolset and a collection of licensed tools (Max, Photoshop, effects plugins like fumefx, Afterburn and similar). The ideal candidate has a unique ability to create awesome looking effects with just a handful of assets, animated textures and some simple yet inventive methods. Experience with shaders is a plus.

Responsibilities: 

  • Visual effects creation using Unreal 4 and also in-house tools and technology (particle- and mesh-based effects)
  • Work on the textures for these effects using 3d party licensed tools: 3DS Max, Photoshop, Afterburn, FumeFX, Aftereffects.
  • Modeling and texturing of meshes for the VFX assets
  • Work together with Technical Art Director to ensure the highest quality and the best performance for effects
  • R&D for the effect pipeline – new tricks and techniques
  • Work on further improvements and customization of our existing effects toolset

Reporting Lines: 

Reporting directly to the lead VFX artist 

Requirements: 

  • 2+ years experience as VFX artist in a studio
  • Experience with in-game effects creation (particles and screen effects)
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project specific performance requirements, amount of emitters and particles, etc.)
  • Being capable of 3D asset creation using Max, Photoshop, Mudbox/zBrush
  • Strong understanding of in-game lighting techniques and the impact they have on the VFX
  • Experience with Unreal 4.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with video visual effects software particles e.g.  Adobe After Effects
  • Keen interest in in CGI effects production
  • Basic programming skills (to be able to work on shaders or implement engine side effect calls)
  • Passion for new effect types e.g. meatball, fluid simulation, morphing effects, etc.
  • Willingness to invest into tools design and further development (sending your requests to Tools code team)
  • General CG artistic skills, such as animation, camera work, hand drawing skills.

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Level Artist (f/m/d)

We are currently looking for a Level Artist to work on famous franchises of THQ Nordic and also new franchises.

The candidate will dress levels or open world areas from scratch , following references, concepts and Art direction, as much as providing his own ideas of level composition . They will also take part of 3d asset creation as secondary tasks. They will be part of our art-team, reporting directly to our technical art director.

Responsibilities: 

  • Dressing of beautiful levels/open world in close collaboration with 3d art team, Level design team and technical artist team using UE4.
  • Work closely with the technical art director to develop the composition of levels/open world areas.
  • Landscape painting/sculpting.
  • Respect of technical constraints related to memory usage, streaming, drawcall count….
  • Depending on needs Sculpting/modeling/texturing 3D real time assets (buildings/rocks/props/weapons…)
  • Integration of assets in the engine; shader assignment, materials settings.

Reporting Lines:

  • Reporting directly to the technical art director

Requirements: 

  • Shipped at least 1 title as a level Artist
  • Minimum 2 years’ experience as a Level Artist
  • Ability to create realistic world as much as imaginary world. Creativity is a must.
  • Expert knowledge of NextGen techniques as well as classic techniques like normal mapping, High and Low Poly modeling.  Portfolio should demonstrate mastery of these techniques.
  • Being able to work on several art styles from realistic, stylized to cartoony.
  • Being able to reproduce with high fidelity in 3D a 2D concept art.
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them.
  • Thorough understanding of 3D editors such as Unreal or similar game engines
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles.
  • Experience with 3DS Max, Substance Painter, Photoshop, Zbrush.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with Unreal Engine 4
  • Experience with Worldmachine, Substance Designer.
  • Level lighting skills.
  • Optimization skills.

We would like to see your best portfolio containing dressing of levels/openworld and also 3d asset creation.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Level Designer (f/m/d)

We are currently looking for a Level Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of world creation, from the initial design phase, white boxing, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing paper macro and micro level design drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world, including enemy encounters, quests, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay and game narrative.
  • Collaborating with environment artists on crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Mission Designer (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on playtests feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

System Administrator (f/m/d)

As a System Administrator in Black Forest Games’ IT team you will be able to pick up tasks from potential wide topics including Linux, Infrastructure, Networking, Software Development Environments, 3D Software, various Open Source Software and a range of Operating Systems and devices in use by the development teams as well as contribute to our hybrid cloud effort.

Responsibilities:

  • Operate and expand Linux and Windows infrastructure
  • Assist teams with deploying their workloads into cloud and on-premises environments
  • Improve monitoring and automation systems
  • Build and maintain highly available systems
  • Administration and support for software, engineering platforms, utilities and tools
  • Assist engineers and content creators with problem-solving
  • Continuously update technical documentation

Requirements:

  • Experience or willingness with Windows and/or Linux OS troubleshooting, problem-solving and critical thinking skills
  • Good programming knowledge in one major language but preferable in: Python, C#, Powershell, Bash
  • Comfortable learning about modern open source technologies and tools
  • Solid English language skills, comfortable communicating verbal and in writing
  • Solid understanding of security principals and best practices.

Pluses:              

  • Education: BS in Computer Science or similar field, lots of experience is just as good
  • Experience in automation and deployment tools
  • Familiar with topics covered in LPIC-1 or LPIC-2

Assessment:   

  • CV, personal references
  • Work samples (optional, if programming related. Only submit code that you wrote and own)
  • Short call to identify an appropriate test task where you can shine
  • Test task (about 4-8 hours, can be spread over two/three days). Send us your certification, and we can cut down on this.
  • Online video interview
  • On-site interview (if possible, otherwise second online)

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Entry Level Positions

Internship opportunities

We offer internships in all departments at Black Forest Games for students who need to complete a mandatory internship. In general, the term of internship is one semester or six months.

During your internship, you will be actively working on our current projects and you will have the opportunity to contribute to our team and the projects.

If you are interested in an internship at Black Forest Games, please apply here.

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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