Open Positions

Open Positions

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Technical Director (f/m/d)

We are looking for an experienced tech-lead to join our team. The person in this position will be responsible for organizing and overseeing our team of currently 15 talented programmers (growing) in our current and future projects. They should have the ability to shape a technical vision and work with the programmers to turn it into reality. They should also be as good of a programmer as a communicator, have superior management skills and a very solid coding background. The technical director will directly help to define the course of development during all its stages. 

Responsibilities:

  • Guiding and overseeing our programmers as well as mentoring them
  • Coordinating tasks and creating guidelines, including expansive documentation
  • Establishing quality benchmarks and demonstrating knowledge
  • Remain hands-on with the code
  • Playing an active part in the recruitment of new candidates
  • Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine
  • Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development

Reporting Lines: 

  • You will directly report to our Executive Technical Director
  • Three team leads directly reporting to you 

Requirements:

  • Exceptional C++ programming skills and experience with multi-threaded programming techniques
  • At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience of optimization
  • Experience managing and leading a team of programmers with various experience levels
  • Outstanding verbal and written interpersonal communication skills
  • Fluent English 

Not required, but a huge plus:

  • Additional management qualifications
  • Extensive SPU and threading experience
  • Substantial DX11, DX12, GNM or Vulkan experience
  • Familiarity with a wide range of graphical rendering techniques
  • Experience working on all aspects for gameplay programming
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
  • Unreal 4 experience

Assessment:

  1. CV, personal references
  2. Video interview
  3. On-site studio visit

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

AI Programmer (f/m/d)

We are currently seeking creative and passionate AI programmers to join us as we create our next outstanding game using the Unreal Engine.

AI programmers work together with designers, artists, leads, and others to transform abstract ideas into working code.

They play a key role in bringing characters to life with artificial intelligence, make combat possible by crafting weapons and special abilities, and implement all manner of gameplay logic, systems, and tools. A successful AI programmer may be a specialist in anyone or more of these areas, or a generalist who thrives on diversity.

Requirements:

  • Solid working knowledge of C++ with creative problem solving
  • A university degree (not necessarily in computer science)
  • Experience with recent AAA character-based games
  • Passion for video games
  • English language skills

Not required, but a huge plus:

  • 3+ years’ experience at a game studio and completion of at least one game
  • General experience with Unreal Engine 4
  • Experience with AI in UE4 (behavior trees and blueprints)
  • Experience with 3D graphics / rendering pipelines
  • Experience with 2D graphics / user interfaces
  • Strong linear algebra skills

Assessment:

  1. CV
  2. Code samples (optional – submit only code that you wrote and own)
  3. Test task* (expect about 8 hours, can be spread over two/three days)
  4. Online video interview
  5. Ideally on-site interview if possible, otherwise second online

*Test Task Information:

Here is some frequently requested information regarding the test task:

  • The test is a self-contained Visual Studio project written in C++.
  • Expect the test to take about 8 hours. Can be spread over two or three days.
  • Complete as much of the test as you can in the given time.
  • You will write code, troubleshoot bugs, and optimize.
  • Correctness, approach, ability to follow directions, and style will be evaluated.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and ride to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Technical Artist (f/m/d)

We are currently looking for a talented Technical Artist to work on our current and forthcoming titles with established and worldwide known IPs. You will be working closely with all Art teams’ members, Game Design and Engineering teams to develop, design and implement art pipelines, tools and features using Unreal engine. 

Responsibilities: 

  • Develop rendering tech features/prototype gameplay features using Unreal blueprint system and test the implementation on the target platforms.
  • GPU and CPU optimizations for both PC and consoles.
  • Develop and streamline art pipelines and workflows with an eye towards usability and efficiency.
  • Evaluate new 3d art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality.
  • Work closely with 3d artists and outsourcers to ensure that technical constraints are respected.
  • Manage and integrate assets inside Unreal tools.

Reporting Lines: 

Reporting to the lead technical artist.

Requirements: 

  • Shipped at least 1 title as a technical artist.
  • 3+ years of experience working as a technical artist preferably at a game studio.
  • Background and understanding of 3D graphics.
  • Strong knowledge in DCC tools like 3dsmax/Maya/Blender/Houdini/Substance/Photoshop.
  • Experience in materials/shading and rendering.
  • Experience with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++.
  • Self-motivated, technical problem solver.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with full digital art content creation pipeline (high- and low-poly modeling, mapping, baking, texturing, level art, etc.)
  • Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
  • Character skinning/rigging knowledge

Assessment: 

  • CV
  • video interview
  • Script or code snippets from previously created tools
  • on-site interview (if possible, otherwise second video call)

 

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

VFX Artist (f/m/d)

We are currently looking for a VFX Artist to work on our upcoming projects with Unreal Engine. He will breathe life into our games through rich, vibrant effects: weather effects, blasting explosions, magic spells, and a whole bunch of other fun stuff. The work will be done using Unreal4, also our in-house toolset and a collection of licensed tools (Max, Photoshop, effects plugins like fumefx, Afterburn and similar). The ideal candidate has a unique ability to create awesome looking effects with just a handful of assets, animated textures and some simple yet inventive methods. Experience with shaders is a plus.

Responsibilities: 

  • Visual effects creation using Unreal 4 and also in-house tools and technology (particle- and mesh-based effects)
  • Work on the textures for these effects using 3d party licensed tools: 3DS Max, Photoshop, Afterburn, FumeFX, Aftereffects.
  • Modeling and texturing of meshes for the VFX assets
  • Work together with Technical Art Director to ensure the highest quality and the best performance for effects
  • R&D for the effect pipeline – new tricks and techniques
  • Work on further improvements and customization of our existing effects toolset

Reporting Lines: 

Reporting directly to the lead VFX artist 

Requirements: 

  • 2+ years experience as VFX artist in a studio
  • Experience with in-game effects creation (particles and screen effects)
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project specific performance requirements, amount of emitters and particles, etc.)
  • Being capable of 3D asset creation using Max, Photoshop, Mudbox/zBrush
  • Strong understanding of in-game lighting techniques and the impact they have on the VFX
  • Experience with Unreal 4.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with video visual effects software particles e.g.  Adobe After Effects
  • Keen interest in in CGI effects production
  • Basic programming skills (to be able to work on shaders or implement engine side effect calls)
  • Passion for new effect types e.g. meatball, fluid simulation, morphing effects, etc.
  • Willingness to invest into tools design and further development (sending your requests to Tools code team)
  • General CG artistic skills, such as animation, camera work, hand drawing skills.

We would like to see your portfolio and reel

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Mission Designer (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead mission designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on playtests feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

UI Designer (f/m/d)

We’re looking for an enthusiastic, technically skilled and creative designer to drive user interface design excellence as well as elegant user experience and interactions design on our current and forthcoming titles with established IPs known worldwide.

Our ideal candidate would be able to develop modern PC & console interfaces and usability flow from the initial game design document phase all the way through to the final ergonomic, visually pixel-perfect, animated and splashy final game interfaces.

Responsibilities: 

  • Translate high-level gameplay ideas and UX vision into visually functional UI designs (including menus and HUD elements, and icons)
  • Define usability strategies and create compelling visual UI through prototyping, wireframing, graphics and animation
  • Use wireframes, or mock-ups to clearly communicate ideas in a visual manner or mock-ups
  • Work closely with the UX and Game Design teams to determine what type of player experience is intended and how to maximize it
  • Design motion graphics to be used as in-game assets

Reporting Lines:

Reporting directly to the UI/UX Lead

Requirements: 

  • 2+ years’ experience in creating interfaces for video game or film feature
  • Experience working on game interfaces; ideally for one AA+ title at least
  • Proficiency with authoring tools: UMG UI Designer or similar
  • Proficiency in Adobe Creative Suite
  • Knowledge of the modern UI/UX design approaches for console games
  • Understanding of page & screen layout, typography, icon design and screen readability
  • Excellent communication skills and proven ability to work within a team
  • Proactive mindset and curiosity
  • Professional level of English

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free English and German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Senior Producer (f/m/d)

We are currently looking for a Senior Producer to work on our upcoming projects with Unreal Engine.

You will be responsible for the management of one or more core aspects of the projects, working collaboratively with team leads and other producers for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing / improving cross-functional workflows, troubleshooting communication, and helping teams deliver on time and in quality.

You will have frequent interaction with a multidisciplinary team composed of leads, testing teams, other producers, and outsourcers as needed.

The ideal candidate will be enthusiastic to learn, analyze, change and implement; professional in an ever-friendly manner, open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, the teams, and themselves.

Responsibilities: 

  • Taking ownership of specific large areas of the game
  • Ensuring development methodology and creative visions are aligned and maintained or improved
  • Managing the project’s roadmap (preparing and tracking schedules, identifying risks and opportunities, prioritizing and following up on deliverables)
  • Making sure communication flows on time and on target
  • Converting short and long-term development plans into concrete actions for all functions – artistic, design, technical and QA with relevant team leads and producers
  • Implementing and improving production pipelines, design, and communication techniques, making sure these processes are followed up on time
  • Helping coordinate across the development teams and supporting other non-game development endeavors such as play-testing sessions, interviews, key asset provision etc.
  • Helping liaise with external parties when needed
  • Participating in leadership activities and meetings with other producers and leads to define improvements and objectives

Reporting Lines:

Reporting directly to the Development Director.

Requirements: 

  • 5+ years’ experience working as a Producer or similar title
  • Having shipped at least 2 premium / AAA products from initial conception to release
  • Outstanding group-communication skills with proven ability to work within a team in English
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Having a servant-leader mindset
  • Experience in documentation and communication workflows
  • Being a relentless self-starter with ability to motivate others to get results
  • Acting as an organized center of information with strong analytical and problem-solving skills
  • Experience in Agile or Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Strong command of MS Office products

Pluses:              

  • Experience in complex action games
  • Working know-how of the Unreal engine
  • Know-how on major pipelines of development like localization, facial animation, and large gameplay or technical systems
  • Hands-on experience with Confluence, Kanban boards, and common bug trackers
  • Experience in automating project reporting
  • Ability to work towards deadlines under changing conditions
  • Understanding of a programming language or design best practices

 

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Free German language classes
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is a video game development company, part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

HR Assistant (f/m/d)

As part of the HR team, you will act as the first point of contact for our employees to cover all relevant personal-related inquiries, while also playing an important role in the growth and success of our studio by participating in HR-related projects and shaping our processes.

Responsibilities: 

  • Help to create a great employee experience along the entire lifecycle including on- and offboarding, contract and document management and data maintenance.
  • Assist with day-to-day operations of the HR functions such as employee inquiries, creation of certificates, documentation, and reports.
  • Organization and maintenance of employee records.
  • Create and update HR documentation and guidelines where needed (e.g. Confluence).
  • Assist the development of internal HR processes.
  • Contribute to HR Projects (ex: implementation of HR Software).
  • Support the entire recruiting process (job posting, processing applications, organizing interviews, etc.).

Reporting Lines:

You will directly report to the HR Manager

Requirements: 

  • University degree in Human Resources or a comparable qualification.
  • 1+ years of relevant professional experience in HR.
  • Excellent communication skills (spoken and written form) in English and German.
  • Knowledge of human resources processes and best practices.
  • High attention to detail and ability to handle data with confidentiality.
  • Basic knowledge of german labor law.
  • Strong organizational, interpersonal, and intercultural skills.
  • Service-driven and proactive.

Pluses:              

  • Any additional languages are a big plus
  • Experience with HR databases and HRIS Systems
  • Passion for videogames

 

What else do we offer?

  • Flexible working hours
  • 30 days of holiday
  • Competitive salary
  • Green office, fresh fruits, coffee and drinks
  • Fitness area in the studio
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Entry Level Positions

Internship opportunities

We offer internships in all departments at Black Forest Games for students who need to complete a mandatory internship. In general, the term of internship is one semester or six months.

During your internship, you will be actively working on our current projects and you will have the opportunity to contribute to our team and the projects.

If you are interested in an internship at Black Forest Games, please apply here.

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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