Open Positions

Open Positions

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

 Junior Producer (f/m/d)

We are currently looking for a Producer to work on our projects with the Unreal Engine. You will be responsible for the management of one or more aspects of the projects, working collaboratively with team leads for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing workflows, troubleshooting communication, and helping teams deliver on time and in quality, and outsourcing efforts with the team. You will have frequent communication and interaction with the leads, testing teams, other producers, and outsourcers.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Ownership of specific areas of the game, and related project tracking
  • Preparing and tracking schedules, identifying current and future risks & opportunities
  • Making sure digital and personal communication flows on time and on target
  • Prioritizing teams’ work and deliverables in regard to the constraints and goals
  • Identifying and helping resolve short and long-term resource and quality bottlenecks
  • Helping implement and improve production pipelines, design, and communication techniques, making sure these processes are followed up on time internally and externally
  • Helping coordinate across the feature teams and other teams including external marketing, QA, and HR to help conduct various activities including play-testing sessions, interviews, key asset provision, focus-testing and such

Reporting Lines:

Reporting directly to the Development Director.

Requirements:

  • 1 to 2 years of experience at a game studio working as a Producer or Project Manager
  • Outstanding group-communication skills in English with proven ability to drive a team
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Ability to prioritize towards deadlines under changing conditions
  • Being a relentless self-starter with ability to motivate others to get results
  • Know-how in Agile and Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Being an organized center of information with strong analytical and problem-solving skills
  • Strong ability to collaborate with internal and external teams
  • Strong command of MS Office products

Pluses:               

  • Experience in complex action and multiplayer games
  • Working know-how of the Unreal Editor
  • Experience in scripting languages and/or automating project reporting
  • Experience with industry-standard tools such as Confluence, Kanban boards, and common bug trackers
  • Experience in outsourcer management
  • Experience with documentation, and communication workflows
  • Understanding of modern design principles, player expectations, and stakeholder management

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

3D Art Producer (f/m/d)

We are currently looking for a 3D Art Producer to work on our upcoming projects with the Unreal Engine. The candidate would be part of our 3D Art team, reporting directly to our Technical Art Director.

You will be responsible for the coordination of our internal and external 3D art production. With Art department leads you will be actively engaged in building asset delivery roadmaps, managing dependencies and risks, helping implement and improve communication and reporting workflows; and preparing / communicating work orders with the Outsourcing managers, tracking our Art outsourcing budget, and helping teams deliver on time and in quality working collaboratively and assisted by relevant leads in every step of the way.

You will have frequent communication and interaction with the Art department leads, outsourcing managers, producers and other leads.

This key role will also need you to have an understanding of the vision for the whole game, the capability to communicate it.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Preparing and tracking schedules, identifying current and future risks & opportunities with the relevant leads.
  • Communicate/coordinate with other department and team leads, define priorities, and manage dependencies.
  • Manage 3D asset production for our internal 3D Art team (props/vehicles/weapons/buildings etc.).
  • Own and manage the 3D Art team’s deliverables in relation to the overall project timeline.
  • Prepare and track schedules, identifying current and future risks & opportunities with the relevant leads.
  • Track the Art outsourcing budget and reporting with the outsourcing managers.
  • Make sure digital and personal communication flows on time and on target.
  • Identify and help resolve short and long term resource and quality bottlenecks.
  • Help implement and improve communication and reporting pipelines.
  • Help coordinate across the other development teams and external functions such as marketing.

Reporting Lines:

Reporting directly to the Technical Art Director.

Requirements: 

  • Minimum of 2 years of experience at a game studio working as an Art Producer or Art-related discipline Project Manager.
  • Know-how in one or more Art discipline production processes.
  • Experience in Art production budget tracking.
  • Outstanding group-communication skills in English with proven ability to drive a team in a multi-cultural environment.
  • Experience in Agile and Waterfall development methodologies and tools.
  • Keen ability to prioritize tasks and issues in relation to goals and constraints.
  • Being an organized center of information with strong analytical and problem-solving skills.
  • Passion for video games and quality with an eye on the “big picture”.
  • Ability to prioritize towards deadlines under changing conditions.
  • Strong ability to collaborate with internal and external teams.

Pluses:               

  • Worked in the past as a 3d artist.
  • Experience with Unreal Engine 4.
  • A track record of multi-platform releases.
  • Experience with industry-standard tools such as Confluence, Kanban boards, common bug trackers.
  • Experience with documentation, and communication workflows.
  • Experience with industry-standard tools such as Confluence, Kanban boards, common bug trackers, and versioning software.
  • Understanding of modern art production principles, stakeholder management, and player expectations .

What else do we offer?

  • Competitive salary
  • Flexible working hours
  • 28 days of holiday
  • Fitness area in the studio
  • Green office, fresh fruits, free coffee and soft-drinks
  • Feature Day once per sprint where you’re invited to propose and contribute to new features
  • Stability of a successful publisher paired with creative freedom of an independent studio and the chance to work with a great team in an open culture where your opinion and input is welcomed and considered, beyond your dedicated task

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Gameplay Programmer (f/m/d)

We are currently looking for passionate programmers with at least 4 years of professional experience to create with us our next outstanding game on Unreal Engine.

Responsibilities:

Game Code Programmers are responsible for the development of great gameplay. They work together with the designers, animators and artists to make character control fun, AI cool, combat skillful and rewarding.

Requirements: 

  • Good knowledge of C++.
  • A good degree (not necessarily in computer science).
  • For game programmers, a good knowledge of recent AAA character-based games is required.
  • 3+ years’ experience at a game studio and completion of at least one game
  • Passion for video games
  • English language skills

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team. 

Tech-Programmer (f/m/d)

We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key. 

Responsibilities:

  • Work on the low-level core engine technology (rendering, streaming, streaming, audio, physics, animation).
  • Take our engine forward into the next console generation and upcoming handled devices.
  • Provide and maintain modifications to Unreal 4.
  • Further optimize our technology for high performance and memory efficiency.
  • Develop cutting edge eye-candy rendering features.
  • Research new technology over a wide field of disciplines.

Requirements:

  • 3 years in games-development.
  • At least one PS4/Xbox One game shipped, involved during the entire development cycle.
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience).
  • Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA).
  • Passion for mathematics and complex algorithms.
  • Good understanding and practical experience of optimization.
  • Fluent English.

Not required, but a huge plus:

  • Extensive SPU and threading experience.
  • Substantial DX11, GX2, GCM or X360 API experience.
  • Familiarity with a wide range of graphical rendering techniques.
  • Console experience on multiple major platforms.
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers).
  • Have one of the ShaderX books on your nightstand.
  • Unreal 4 experience.

Assessment:

  1. CV
  2. Test-Task (ca. 8 hours, can be spread over two/three days, we will look more at the approach than at the result)*
  3. Online video interview
  4. Ideally on-site interview if possible, otherwise second online

*Test task Information:

Here is some frequently requested information regarding the test task:

  • The program should be written in C++. It should be delivered as source code with associated project files, compatible with the Microsoft Visual C++ or Microsoft Visual C++ Express Edition development environments
  • A sample application is provided with the task to help get the applicant started.
  • The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio.
  • The core of the application should be written in portable C++ and should not use features of Microsoft’s Managed C++.
  • All libraries required to compile and run the application should be included in the package uploaded to BFG.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and have a hand in shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Mission Designer (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on play test feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:              

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Level Designer (f/m/d)

We are currently looking for a Level Designer to work on our upcoming projects with Unreal Engine. You will be responsible for all aspects of world creation, from the initial design phase, white boxing, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing paper macro and micro level design drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world, including enemy encounters, quests, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay and game narrative.
  • Collaborating with environment artists on crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Excellent communication skills & proven ability to work within a team.

Pluses:               

  • Experience with Unreal 4 tools and blueprint system.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

HR-Manager (f/m/d)

Black Forest Games is growing and you have the opportunity to take part in shaping the future of the studio.

We are looking for a highly motivated HR Manager to join our team. You will be working closely with the studio management and even closer with the whole development team.

Our ideal candidate is operationally strong on the one side and has the will to develop an HR strategy on the other. Loving your job and being able to have some fun is a key requirement. 

Responsibilities:

  • Making our company values happen
  • Developing an HR strategy
  • Recruiting, including attending talent fairs
  • Onboarding of new team members
  • Supporting our international developers with German paperwork
  • Structuring, organizing and monitoring internal and external training
  • Developing and implementing a system for personal development of each team member
  • Making BFG a better employer by following best industry practices and your own ideas

Reporting Lines:

  • You will directly report to the managing director

Requirements:

  • Experience in HR management and recruiting
  • Knowledge of German legal HR framework
  • Passion for games and people
  • You have the urge to leave your mark and make things happen
  • Ability to work under pressure and multitask
  • Fluent in German (native speaker level) and English
  • A rock’n’roll spirit

Not required, but a huge plus:

  • Any additional language skills, especially French
  • Experience in HR in the Games industry

What else do we offer?

  • Competitive salary
  • Flexible working hours
  • 28 days of holiday
  • Fitness area in the studio
  • Green office, fresh fruits, free coffee and soft-drinks
  • Feature Day once per sprint where you’re invited to propose and contribute to new features
  • Stability of a successful publisher paired with creative freedom of an independent studio and the chance to work with a great team in an open culture where your opinion and input is welcomed and considered, beyond your dedicated task

 

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, a lot of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500,000 citizens.

Entry Level Positions

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the very successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Mission Designer Entry Level (f/m/d)

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine. You will be responsible for most aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities:

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead level designer

Requirements:

  • Practical experience with projects involving level or mission designing.
  • Experience with 3D engine game editors.
  • Knowledge in open world design
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on play tests feedback
  • Excellent communication skills & proven ability to work within a team.
  • Good academic accreditations or degrees.
  • Professional English

Pluses:

  • Experience with Unreal 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Fitness area in the studio
  • Stability of a strong publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help shaping them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Internship opportunities

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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