Open Positions

We are currently looking for a multi-talented UI Programmer to implement rich, interactive user interfaces, menus and heads-up displays for our upcoming high-quality projects with Unreal Engine. The right candidate needs to be proficient with user experience flows, good interface practices, and UMG implementation with clean code.

Responsibilities:

  • Implement UI related functionality: in-game menus, start screens, interactive and animated HUD elements, leaderboards and the like
  • Work closely with Creative Directors, Game Designers, and UI Artists, make sure interfaces are matching the established game style, ensure high standards of ergonomics and user-friendliness for our interfaces with clean, maintainable and scalable code
  • Make the player experience as comfortable and intuitive as possible, and work with other stakeholders to react to feedback from QA, designers, focus-test groups and usability studies
  • Work on game responsiveness optimization and the minimization of delays of any kind

Requirements:  

  • 3 – 5 years of experience as an interface programmer in the games industry
  • BSc in Computer Science or related discipline or equivalent industry experience
  • Shipped at least 1 PC / Console title from conception to completion
  • Solid understanding of UMG workflow, including console platform flow
  • C++ knowledge and the ability to implement engine-side UI functionality/external calls
  • Knowledge of the modern games UI design approaches, including console titles
  • Familiarity with standard art tools like Photoshop and Illustrator
  • Self-sufficient starter mentality and ownership of the UI features
  • Creative and flexible mindset to improve processes and to overcome constraints
  • Fluent in English

Not required, but a huge plus:

  • Scaleform knowledge: basic scripting, calls to external targets, etc.
  • Ability to draft UX flows and implement 2D Art for interfaces
  • C#, Lua or any other industry standard scripting languages
  • Experience with interface design in a general sense, being able to provide input on controller layout, modality issues, accordance between input and actions on screen
  • Understanding of a screen layout, screen readability, screen estate, a good feel for typography and iconography
  • Good knowledge of the color theory and graphic design principles
  • Knowledge of TRC and XR requirements
  • Experience with Openworld-games

Assessment:

  1. CV
  2. Skype interview (case-by-case)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible + presentation of previous work

We are looking for an enthusiastic, technically skilled and creative designer to drive user interface design excellence and elegant user experience & interactions design on our current and forthcoming titles with established and worldwide known IPs. Our ideal candidate is able to develop modern interfaces and usability flow for a console interface heavy game from the initial game design document phase all the way through to the final ergonomic, visually pixel-perfect, animated and splashy final game interfaces.

Responsibilities:

  • Take responsibility for ergonomics, user-friendliness, controller/keyboard layout, solve modality issues and take care of game responses/minimization of delay
  • Early design mock-ups and research
  • Define screen logic: what happens when you press ‘that’ button, ensure the player experience is as intuitive as possible and prepare flow diagrams/screen logic hierarchy for programmers (UI engineers).
  • Our ideal candidate would be able to create required art assets and animations/transitions/visual effects (Photoshop/Illustrator).
  • Use authoring tool (Flash/Unreal UI Designer) to integrate all the graphic/audio/effect/fonts and animation that will be used in the interface as well as define interactions and screen logic using ActionScript/Blueprint.
  • Research to keep up to date with usability standards for the comparable PC and console titles, research new techniques, tools and trends.
  • Fluent English

Requirements

  • A degree in Graphic Design or related fields
  • Proficiency with design tools: Photoshop / Illustrator
  • Proficiency with authoring tools: Scaleform (incl. Action Script) and/or UMG UI Designer
  • Minimum 2 years of experience working in UX/UI design (PC/console games, mobile and web apps)
  • Knowledge of the modern console games UI design approaches
  • Strong understanding of page and screen layout, typography, icon design and screen readability
  • Proven success working in a deadline-driven environment
  • Communication skills, the ability to present the team your design ideas and the rationale behind
  • Proactive, intellectually curious, and possesses the passion to figure things out through research and learning 

Pluses

  • Experience on a shipped console title in the recent past (Xbox One/PS4)
  • Experience on a multiplayer title

We would like to see your portfolio (assessment).

We are currently looking for a Lead 3D Artist to work on our upcoming high quality projects with Unreal Engine. He will lead a team of 3D artists and two outsourcing managers who are managing external teams. The candidate would be part of our art team, reporting directly to our technical art director.

Important for this key role is always having an understanding of the vision for the whole game and the capability to communicate it and control the execution.

Responsibilities: 

  • Manage 3D asset production from our internal team (props/vehicles/weapons/buildings…), giving visual feedback and validating also technical aspects.
  • Manage outsourcing managers taking care of work done by external studios, and make sure that style/quality/technical requirements are on par with the work done internally.
  • Communicate/coordinate with other department leads, define priorities and make sure that dependencies with other departments are considered.
  • You must have a good and clear vision of all the work which needs to be achieved in the 3d department for the whole game, and plan and prioritize accordingly, not only think about daily feedback sessions with your team.
  • Maintain and improve assets creation workflow by always researching new tools/technologies/ways of working having the potential of increasing quality and efficiency.

Reporting Lines:

Reporting directly to the technical art director

Requirements: 

  • Shipped at least 1 title as a lead 3d artist + shipped 3 or more games as 3d artist.
  • 5+ years’ experience at a game studio working as a senior 3d artist.
  • Team management experience, able to give feedbacks on respect of style/quality and technical constraints.
  • Able to work on different visual styles, from realistic to stylized.
  • Strong knowledge of technical constraints related to 3d real time engines.
  • Strong hard surface modeling, ability to create hard surface props.
  • Strong ability to sculpt organic shapes.
  • Proficient in the high poly, low poly baking workflow
  • Proficient in creating efficient Mapping, minimizing seams and distortion
  • Proficient in Zbrush, 3DS Max, Substance Painter, Photoshop.
  • Self-motivated, technical problem solver.

Pluses:               

  • Experience with Substance designer, World machine, Marvelous designer, Speedtree.
  • Experience with Unreal Engine 4.
  • Having notions of lighting.
  • Having worked on Xbox and PlayStation games before, not only PC.

We would like to see your portfolio (assessment).

We are currently looking for a senior Level artist to work on famous franchises of THQ Nordic and also new franchises.

The candidate will dress levels or open world areas from scratch, following references, concepts and Art direction, as much as providing his own ideas of level composition. He will also take part of 3d asset creation as secondary tasks. He will be part of our art-team, reporting directly to our technical art director.

Responsibilities: 

  • Dressing of beautiful levels/open world in close collaboration with 3d art team, Level Design team and technical artist team using UE4.
  • Work closely with the technical art director to develop the composition of levels/open world areas.
  • Landscape painting/sculpting.
  • Respect of technical constraints related to memory usage, streaming, drawcall count….
  • Depending on needs Sculpting/modeling/texturing 3D real time assets (buildings/rocks/props/weapons…)
  • Integration of assets in the engine; shader assignment, materials settings.

Reporting Lines:

Reporting directly to the technical art director

Requirements:

  • Shipped at least 3 titles as a level Artist
  • Minimum 5 years’ experience as a Level Artist
  • Ability to create realistic world as much as imaginary world. Creativity is a must.
  • Expert knowledge of NextGen techniques as well as classic techniques like normal mapping, High and Low Poly modeling.  Portfolio should demonstrate mastery of these techniques.
  • Being able to work on several art styles from realistic, stylized to cartoony.
  • Being able to reproduce with high fidelity in 3D a 2D concept art.
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them.
  • Thorough understanding of 3D editors such as Unreal or similar game engines
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles.
  • Experience with 3DS Max, Substance Painter, Photoshop, Zbrush.
  • Excellent communication skills & proven ability to work within a team.

Pluses:

  • Experience with Unreal Engine 4
  • Experience with Worldmachine, Substance Designer.
  • Level lighting skills.
  • Optimization skills.

We would like to see your best portfolio containing dressing of levels/openworld and also 3d asset creation.

We are currently looking for a talented Technical artist to work on our current and forthcoming titles with established and worldwide known IPs. You will be working closely with all Art teams’ members, Game Design and Engineering teams to develop, design and implement art pipelines, tools and features using Unreal Engine 4. 

Responsibilities: 

  • Develop rendering tech features/prototype gameplay features using Unreal 4 blueprint system and test the implementation on the target platforms
  • GPU and CPU optimizations for both PC and consoles
  • Develop and streamline art pipelines and workflows with an eye towards usability and efficiency
  • Evaluate new 3d art tools/ rendering features to stay on top of modern technologies, improve efficiency and quality
  • Work closely with 3d artists and outsourcers to ensure that technical constraints are respected
  • Manage and integrate assets inside Unreal tools

Reporting Lines: 

Reporting directly to the technical art director

Requirements: 

  • Shipped at least 1 title as a technical artist
  • 3+ years of experience working as a technical artist preferably at a game studio.
  • Background and understanding of 3D graphics
  • Strong knowledge in DCC tools like 3dsmax/Maya/Blender/Houdini/Substance/Photoshop
  • Experience in materials/shading and rendering
  • Experience with at least one of the languages: Maxscript, Mel, JavaScript, Python, C#, C++.
  • Self-motivated, technical problem solver
  • Excellent communication skills & proven ability to work within a team

Pluses: 

  • Experience with full digital art content creation pipeline (High- and low-poly modeling, mapping, baking, texturing, level art, etc.)
  • Experience with any of these tools: Zbrush, Speedtree, Marvelous Designer, etc.
  • Character Skinning/rigging knowledge

Assessment: 

  • CV
  • Skype interview (case-by-case)
  • Script or code snippets from previously created tools
  • Ideally on-site interview if possible

We are currently looking for a Mission Designer to work on our upcoming projects with Unreal Engine 4. You will be responsible for all aspects of content creation, from the initial design phase, white boxing and first playable, through to the final polish phase. This role will have frequent communication and interaction with the lead level designer, lead game designer, environment artists and gameplay programmers.

Responsibilities: 

  • Preparing mission document drafts.
  • Designing, prototyping, iterating on and polishing the in-game part of the open world including missions, enemy encounters, and other gameplay elements, using the Unreal Engine 4 tools and blueprint system.
  • Collaborating with game designers to ensure that the level design contributes to and enhances the gameplay.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Collaborating with narrative designers to provide unique and immersive gaming experiences
  • Conducting play-testing sessions and gathering feedback and action points to refine the levels and gameplay. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game.

Reporting Lines:

Reporting directly to the lead mission designer

Requirements: 

  • 2+ years’ experience at a game studio working as a level designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design missions – from the concept phase to polish and debug – through an iterative process based on play tests feedback
  • Excellent communication skills & proven ability to work within a team.

Pluses:          

  • Experience with Unreal Engine 4 tools and blueprint system.
  • Ability to create map layouts at all stages – from simple drawings to fully functional world locations in at least one of the existing game engines.
  • Shipped at least 1 title as a level designer.

Examples of previous work done are appreciated.

We are currently looking for a Narrative Designer to work on our upcoming projects. You will be responsible for all aspects of narrative design, from the initial design phase to the final polish phase. This role will have frequent communication and interaction with the story and narrative design lead, level, mission and game designers, environment artists and writers.

Responsibilities: 

  • Writing narrative design and lore document drafts.
  • Setting up and maintaining the story flow and text database.
  • Designing, prototyping, iterating on and polishing the narrative of the in-game part of the open world including missions, enemy encounters, and other gameplay elements.
  • Collaborating with game, level and mission designers to ensure that the mission design contributes to the overall narrative.
  • Collaborating with environment artists on crafting spaces where gameplay flow and visual composition form memorable experiences that contribute to the overall narrative.
  • Enable writers to deliver high quality texts.
  • Conducting play-testing sessions and gathering feedback and action points to refine the narrative. Taking part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the narrative of the game.

Reporting Lines:

Reporting directly to the story and narrative design lead

Requirements: 

  • 2+ years’ experience at a game studio working as a narrative designer or mission designer.
  • Experience with 3D engine game editors.
  • Experience with open world games.
  • Ability to design the plot and the lore of a mission – from the concept phase to polish and debug – through an iterative process based on playtests feedback.
  • Excellent communication skills & proven ability to work within a team.

Pluses:               

  • Experience with Unreal 4 tools and blueprint system.
  • Experience with Articy:Draft.
  • Experience as a writer.
  • Shipped at least 1 title as a narrative or mission designer.

Examples of previous work done (writing & narrative design) are appreciated.

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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