Open Positions

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

Build Engineer (f/m/d)

We are currently looking for a passionate Build Engineer with at least 3 years of professional experience. As a Build Engineer at Black Forest Games you will be responsible for the development and maintenance of our build pipeline as well as maintenance of our build machines. You will work hand in hand with our IT and our programmers to achieve these goals.

Responsibilities:

  • Maintaining / improving of our build pipeline
  • Maintenance of our build machines
  • Writing support tools if needed

Reporting Lines:

Reporting directly to your assigned code lead.

Requirements: 

  • Good knowledge of PowerShell.
  • Good knowledge of C#
  • A good degree (not necessarily in computer science).
  • 3+ years’ experience
  • Passion for video games
  • Good English language skills

Pluses:

  • Experience with Jenkins or similar tools
  • Network setup experience

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio.
  • We offer work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the Southern of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

We are looking for an enthusiastic, technically skilled and creative designer to drive user interface design excellence and elegant user experience & interactions design on our current and forthcoming titles with established and worldwide known IPs. Our ideal candidate is able to develop modern interfaces and usability flow for a console interface heavy game from the initial game design document phase all the way through to the final ergonomic, visually pixel-perfect, animated and splashy final game interfaces.

Responsibilities:

  • Take responsibility for ergonomics, user-friendliness, controller/keyboard layout, solve modality issues and take care of game responses/minimization of delay
  • Early design mock-ups and research
  • Define screen logic: what happens when you press ‘that’ button, ensure the player experience is as intuitive as possible and prepare flow diagrams/screen logic hierarchy for programmers (UI engineers).
  • Our ideal candidate would be able to create required art assets and animations/transitions/visual effects (Photoshop/Illustrator).
  • Use authoring tool (Flash/Unreal UI Designer) to integrate all the graphic/audio/effect/fonts and animation that will be used in the interface as well as define interactions and screen logic using ActionScript/Blueprint.
  • Research to keep up to date with usability standards for the comparable PC and console titles, research new techniques, tools and trends.
  • Fluent English

Requirements

  • A degree in Graphic Design or related fields
  • Proficiency with design tools: Photoshop / Illustrator
  • Proficiency with authoring tools: Scaleform (incl. Action Script) and/or UMG UI Designer
  • Minimum 2 years of experience working in UX/UI design (PC/console games, mobile and web apps)
  • Knowledge of the modern console games UI design approaches
  • Strong understanding of page and screen layout, typography, icon design and screen readability
  • Proven success working in a deadline-driven environment
  • Communication skills, the ability to present the team your design ideas and the rationale behind
  • Proactive, intellectually curious, and possesses the passion to figure things out through research and learning 

Pluses

  • Experience on a shipped console title in the recent past (Xbox One/PS4)
  • Experience on a multiplayer title

We would like to see your portfolio (assessment).

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany
– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

We are currently looking for a Lead 3D Artist to work on our upcoming high quality projects with Unreal Engine. He will lead a team of 3D artists and two outsourcing managers who are managing external teams. The candidate would be part of our art team, reporting directly to our technical art director.

Important for this key role is always having an understanding of the vision for the whole game and the capability to communicate it and control the execution.

Responsibilities: 

  • Manage 3D asset production from our internal team (props/vehicles/weapons/buildings…), giving visual feedback and validating also technical aspects.
  • Manage outsourcing managers taking care of work done by external studios, and make sure that style/quality/technical requirements are on par with the work done internally.
  • Communicate/coordinate with other department leads, define priorities and make sure that dependencies with other departments are considered.
  • You must have a good and clear vision of all the work which needs to be achieved in the 3d department for the whole game, and plan and prioritize accordingly, not only think about daily feedback sessions with your team.
  • Maintain and improve assets creation workflow by always researching new tools/technologies/ways of working having the potential of increasing quality and efficiency.

Reporting Lines:

Reporting directly to the technical art director

Requirements: 

  • Shipped at least 1 title as a lead 3d artist + shipped 3 or more games as 3d artist.
  • 5+ years’ experience at a game studio working as a senior 3d artist.
  • Team management experience, able to give feedbacks on respect of style/quality and technical constraints.
  • Able to work on different visual styles, from realistic to stylized.
  • Strong knowledge of technical constraints related to 3d real time engines.
  • Strong hard surface modeling, ability to create hard surface props.
  • Strong ability to sculpt organic shapes.
  • Proficient in the high poly, low poly baking workflow
  • Proficient in creating efficient Mapping, minimizing seams and distortion
  • Proficient in Zbrush, 3DS Max, Substance Painter, Photoshop.
  • Self-motivated, technical problem solver.

Pluses:               

  • Experience with Substance designer, World machine, Marvelous designer, Speedtree.
  • Experience with Unreal Engine 4.
  • Having notions of lighting.
  • Having worked on Xbox and PlayStation games before, not only PC.

We would like to see your portfolio (assessment).

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

And the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our latest release is the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Lighting Artist (f/m/d)

We are currently looking for a Lighting Artist to work on our upcoming high-quality projects with Unreal Engine. They will be working on setting up and maintaining a part of the lighting and moods for our games.

Responsibilities: 

  • Work with the Technical Art Director on defining the mood and lighting style.
  • Set up the main lighting and moods of our levels/worlds.
  • Setup local lighting of indoors and key locations.
  • Setup of lighting for cutscenes and cinematics.
  • Setup and lighting of dynamic VFX made by our VFX team.
  • Maintain the right balance between visual quality and performance requirements.
  • Maintain/develop our lighting pipeline, research for new lighting techniques.

Reporting Lines:

Reporting directly to the technical art director.

Requirements: 

  • Shipped at least 1 title as a full-time Lighting Artist.
  • 3+ years’ experience at a game studio working as a lighting artist.
  • Strong knowledge of luminance and color theory.
  • Strong knowledge of modern lighting techniques, technical and performance pipelines.
  • Able to work on different visual styles from Realistic to stylized.
  • Self-motivated, technical problem solver.
  • Must be a team player.

Pluses:               

  • Experience with Unreal Engine 4 and Unreal 4 lighting pipeline.
  • Experience with performance tracking tools (Pix, Razor, RenderDoc).

We would like to see your portfolio (Assessment)

What else do we offer ?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio

… and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Why join Black Forest Games ?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family –

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.

 Junior Producer (f/m/x)

We are currently looking for a Producer to work on our projects with the Unreal Engine. You will be responsible for the management of one or more aspects of the projects, working collaboratively with team leads for building roadmaps for features, identifying key success criteria, dependencies, risks, implementing workflows, troubleshooting communication, and helping teams deliver on time and in quality, and outsourcing efforts with the team. You will have frequent communication and interaction with the leads, testing teams, other producers, and outsourcers.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teams, and themselves.

Responsibilities: 

  • Ownership of specific areas of the game, and related project tracking
  • Preparing and tracking schedules, identifying current and future risks & opportunities
  • Making sure digital and personal communication flows on time and on target
  • Prioritizing teams’ work and deliverables in regard to the constraints and goals
  • Identifying and helping resolve short and long-term resource and quality bottlenecks
  • Helping implement and improve production pipelines, design, and communication techniques, making sure these processes are followed up on time internally and externally
  • Helping coordinate across the feature teams and other teams including external marketing, QA, and HR to help conduct various activities including play-testing sessions, interviews, key asset provision, focus-testing and such

Reporting Lines:

Reporting directly to the Development Director.

Requirements:

  • 1 to 2 years of experience at a game studio working as a Producer or Project Manager
  • Outstanding group-communication skills in English with proven ability to drive a team
  • Proactive project and people management skills in a multi-cultural environment
  • Passion for video games and quality with an eye on the “big picture”
  • Ability to prioritize towards deadlines under changing conditions
  • Being a relentless self-starter with ability to motivate others to get results
  • Know-how in Agile and Waterfall development methodologies and tools
  • Keen ability to prioritize tasks and issues in relation to goals and constraints
  • Being an organized center of information with strong analytical and problem-solving skills
  • Strong ability to collaborate with internal and external teams
  • Strong command of MS Office products

Pluses:               

  • Experience in complex action and multiplayer games
  • Working know-how of the Unreal Editor
  • Experience in scripting languages and/or automating project reporting
  • Experience with industry-standard tools such as Confluence, Kanban boards, and common bug trackers
  • Experience in outsourcer management
  • Experience with documentation, and communication workflows
  • Understanding of modern design principles, player expectations, and stakeholder management

What else do we offer?

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family friendly work-life balance and a lot of flexibility.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living cross the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

 

Black Forest Games GmbH, Offenburg, Germany

– Member of the THQ Nordic family – 

Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.

Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team. 

Production Intern (f/m/x)

We are currently looking for a Production Intern to work on our projects with the Unreal Engine. This position will support the Production team engaged in all aspects of game development and other related activities.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, teammates, and themselves.

You will have frequent communication and interaction with the leads, testing teams, and other producers.

As per our commitment to our human resources, you are primarily expected to learn as much as you can, and are expected to assist or own the following responsibilities listed.

Responsibilities: 

  • Help organize and run production-related meetings, including and not limited to: Feasibility, planning, scheduling, conflict resolution, sprint reviews / Show & Tells
  • Help run daily stand-ups and their aftermath for problem-solving
  • Help create lists of issues and tasks to be tackled by various teams, help understand and weigh in for the priorities and scheduling of said actions
  • Help run the communication processes smoothly and on-time
  • Own an area or feature team fitting the project and your personal goals later during the internship

Reporting Lines:

Reporting directly to the Development Director, mentored and assisted by the team.

Requirements: 

  • Fitting educational and/or work background
  • Strong group communication skills in English with proven ability to work within a team
  • Passion for video games and on-the-job-learning
  • Ability to react in a timely manner under changing conditions
  • Ability to work with others to get results
  • Being an organized center of information with strong analytical and problem-solving skills
  • Basic know-how in at least Agile development methodology and tools
  • Understanding of opportunity costs and customer-supplier relationship as it relates to game development workflows
  • Good command of MS Office products

Pluses:               

  • Having shipped at least 1 project from initial conception to release
  • A showcase or portfolio identifying your added value
  • Basic working know-how of the Unreal Editor
  • Some programming, design, or game development relevant experience or understanding
  • Ability to work with basic decision-making level information
  • Some experience in documentation and communication workflows
  • Experience in any industry-standard development tools such as Confluence, Kanban boards, bug-trackers

What else do we offer?

  • Flexible working hours
  • Vacation days depending on the length of your internship
  • Competitive salary
  • Green office, fresh fruits, free coffee and drinks
  • Stability of a successful publisher paired with creative freedom of an independent studio

and the chance to work with a great team in an open culture where your opinion and input is always welcome and considered, beyond your dedicated task.

Why join Black Forest Games?

We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility, and have a proven track record of hiring interns to be full-time employees.

Here you can work on IPs known worldwide and help to shape them.

As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn and the ICE station right around the corner. All of this in a region where kids still play in the nature and drive to school by bike.

You love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.

Send your Application now!

Hey you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz.

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