Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. We are an international team and we foster diversity – Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Lead Programmer (f/m/d)
We are currently searching for a dynamic Lead Programmer to join our team as we embark on creating our next exceptional game using the Unreal Engine. In this role, your main responsibility will be overseeing and supporting a team of gameplay programmers.
As a Lead Programmer, you will:
- Demonstrate a true understanding of crafting remarkable games.
- Strategically plan and delegate tasks to a diverse team with varying skill levels.
- Coordinate with other departments.
- Inspire team members to elevate their technical prowess and excel in their abilities.
- Foster a collaborative work environment, encouraging teamwork and synergy.
- Actively seek to resolve conflicts and teach others conflict resolution skills.
- Possess a genuine concern for the well-being of team members.
- Promote company decisions and uphold company values.
Requirements:
- Proven track record of effective leadership skills.
- Extensive experience (7+ years) within a game studio including at least one fully shipped title and a minimum of 5 years in a leadership capacity.
- Strong proficiency in C++.
- Genuine passion for video games.
- Strong proficiency in the English language.
Bonus qualifications:
- General familiarity with Unreal Engine 4 or 5.
- Strong grasp of linear algebra concepts.
- Knowledge in profiling and optimizing code.
- Experience working on recent AA/AAA character-based games.
If you are a dedicated and passionate Lead Programmer with a drive for excellence, we would love to hear from you. Join us on our exciting journey as we push the boundaries of gaming!
Assessment:
- CV
- Code samples (optional – submit only code that you wrote and own)
- Test task* (see below)
- Online video interview
- On-site interview
Test Task Information
- The test is a self-contained Visual Studio project written in C++.
- Expect the test to take about 8 hours. Can be spread over two or three days.
- Complete as much of the test as you can in the given time.
- You will write code, troubleshoot bugs, and optimize.
- Correctness, approach, ability to follow directions, and style will be evaluated.
What else do we offer?
- Flexible working hours
- 38h workweek
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee and drinks
- Additional free health insurance
- Pension Plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in Southern Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’. Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher. We are an international team and we foster diversity – Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Senior Gameplay Programmer (f/m/d)
We are currently seeking highly motivated and talented senior gameplay programmers to join our team and be part of the creation of our next exceptional game using the powerful Unreal Engine. As a senior gameplay programmer, you will collaborate closely with designers, artists, leads, and other team members to transform abstract ideas into tangible and immersive experiences through your coding expertise. Your role will be instrumental in bringing characters to life by implementing sophisticated artificial intelligence, crafting weapons and special abilities for exhilarating combat, and integrating diverse gameplay logic, systems, and tools. We are looking for individuals who excel in their specialized areas or possess a broad skill set, embracing the challenges of diverse responsibilities. Senior team members play a vital role in the success of the entire team, leading by example, mentoring junior members, and prioritizing the creation of exceptional software. They understand the importance of balancing speed and quality, making thoughtful decisions when necessary. Join our team of passionate professionals, where creativity and dedication thrive. Together, we will create extraordinary games that will captivate players around the world.
Requirements:
- Solid working knowledge of C++ with creative problem-solving.
- A university degree (not necessarily in computer science).
- 5+ years’ experience at a game studio and completion of at least one game.
- Passion for video games.
- Strong English language skills.
Bonus:
- General experience with Unreal Engine 4/5.
- Strong linear algebra skills.
- Experience with recent AA or AAA character-based games.
Assessment:
- CV
- Code samples (optional – submit only code that you wrote and own)
- Test task* (see below)
- Online video interview
- On-site interview
Test Task Information
- The test is a self-contained Visual Studio project written in C++.
- Expect the test to take about 8 hours. Can be spread over two or three days.
- Complete as much of the test as you can in the given time.
- You will write code, troubleshoot bugs, and optimize.
- Correctness, approach, ability to follow directions, and style will be evaluated.
What else do we offer?
- Flexible working hours
- 38h workweek
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee, and drinks
- Additional free health insurance
- Pension Plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in Southern Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Senior Game Designer (f/m/d)
We’re looking for a Senior Game Designer to take part in defining and driving the gameplay vision in our projects while providing benchmarks for quality expectation, creative designs focused on usability and originality, hands-on work in Unreal Engine 5, and work as a communicator towards other disciplines and teams.
Responsibilities:
- Helping shape and own the design vision along with the team and Creative Direction
- Prototyping, developing, and driving a strong design vision for game systems from conception to completion
- Owning the tone of the project with an eye towards deep & immersive gameplay, constantly engaging single- and multiplayer-usability
- Building and maintaining collaborative relationships with all development functions to ensure an effective design process and team environment.
- Championing the needs of the game from a design perspective to other stakeholders
- Assist junior designers.
- Creating and maintaining design documentation (on Miro and Confluence), helping create test cases and guidelines when necessary.
- Establishing clear quality and expectation benchmarks
- Balancing, calculating, and setting up gameplay data, testing and polishing the results
Reporting Lines & Teams:
- You will directly report to our Lead Game Designer
- You will represent GD when part of multidisciplinary feature teams.
Requirements:
- Minimum 5 years in game development in a design capacity
- Being part of at least one game project from conception to market
- Hands-on experience with rapid prototyping (blueprinting/scripting) and tweaking assets in-editor
- A good grasp of different genres’ core design mechanics and intended dynamics.
- Working knowledge of industry-standard game engines, design toolsets and pipelines
- Proactively remaining up to date with current design trends and player expectations
- A flexible and adaptive mindset to shift approaches when necessary.
- Fluency in English
- Strong verbal and written communication skills (idea pitching to different management levels, communicating feature requests in a timely manner, etc.)
- A player experience-centric mindset
- Passion and proactive attitude
Not required, but a huge plus:
- Good understanding of screen layout and readability
- Experience in leading and helping prepare focus tests.
- Unreal Engine 5 experience
- Good understanding of agile methodology
Assessment:
- Application via CV and portfolio
- Teams interview
- Ideally followed by:
- A test task or presentation of previous work
- An on-site interview if possible
What else do we offer?
- Flexible working hours
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee, and drinks
- Additional free health insurance
- Pension plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
- And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.
Why join Black Forest Games?
We’re a team with a long history of looking for long-term companions – we’re hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance, a lot of flexibility, and the possibility to send your kids to an international school nearby – all of this in a region where kids still play in nature and drive to school by bike.
You’ll get to work on our own self-published titles as well as on projects with major international publishers. You will be able to work on the newest hardware and software like Xbox Series X, PS5, VR hardware, and Unreal Engine 5 amongst others, as well as our in-house engine.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe and Basel, with excellent traffic conditions – 3 airports about 30 minutes away, the autobahn and the ICE station right around the corner.
Please send your application to jobs@bfgames.biz.
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Lead Concept Artist (f/m/d)
We are currently looking for a Lead Concept Artist to lead our internal concept art team and manage concept outsourcing with external studios. You will be working on high-quality projects developed with Unreal Engine.
Responsibilities:
- Manage your team by having 1-t-1, conducting annual reviews and mentoring team members
- Prioritize and organize the team’s day-to-day tasks to ensure progress and on-time delivery
- Work on different visual styles from Realistic to stylized
- Providing constructive Art feedback and coaching your team
- Communicate with Art Direction and HR about team-related topics (training, career opportunities, etc.).
- Create 2D concept art under requirements with high efficiency, including characters, backgrounds, buildings, props, and scenes
- Assist Art Director and Designers to establish the game world in the vision of the game concept
- Research and propose concept references
- Manage outsourcing teams and plan their work
- Communicate with other teams to anticipate, manage and resolve dependencies
Requirements:
- Shipped 1 or more games as a lead concept artist/outsourcing manager
- 5+ years experience at a game studio working as a senior concept artist
- Team management experience and ability to guide and motivate your team
- Hands-on experience with project development pipelines
- Ability to work on different visual styles from realistic to stylized
Pluses:
- Modelling/mapping/texturing skills.
- Experience with 3D modeling tools (for quick 3D block-outs and handovers)
- Experience with open-world games.
- Having a problem-solver mindset
- Ability to prioritize
- Storyboarding experience.
Assessment
- CV, personal references
- Work samples (optional if programming related. Only submit code that you wrote and own)
- A short call to identify an appropriate test task where you can shine
- Test task (about 4-8 hours, can be spread over two/three days). Send us your certification, and we can cut down on this.
- Online video interview
- On-site interview (if possible, otherwise second online)
Examples of previous work done are appreciated.
What else do we offer?
- Flexible working hours
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee, and drinks
- Additional free health insurance
- Pension plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.
.
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz.
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Lighting Artist (f/m/d)
We are currently looking for a Lighting Artist to work on our upcoming high-quality projects with Unreal Engine. They will be working on setting up and maintaining a part of the lighting and moods for our games.
Responsibilities:
- Work with the Executive Art Director on defining moods and lighting styles.
- Set up the main lighting and moods of our levels/worlds.
- Set up local lighting of indoors and key locations.
- Set up lighting for cutscenes and cinematics.
- Set up and lighting of dynamic VFX made by our VFX Team.
- Maintain the right balance between visual quality and performance requirements.
- Maintain/develop our lighting pipeline, and research new lighting techniques.
Reporting Lines:
Reporting directly to the Executive Art Director
Requirements:
- Shipped at least 1 title as a full-time Lighting Artist.
- 3+ years experience at a game studio working as a lighting artist.
- Strong knowledge of luminance and colour theory.
- Strong knowledge of modern lighting techniques, and technical and performance pipelines.
- Able to work on different visual styles from Realistic to Stylized.
- Self-motivated, technical problem solver, and team player.
Pluses:
- Experience with Unreal Engine 4 and Unreal 4 lighting pipeline.
- Experience with performance tracking tools (Pix, Razor, RenderDoc).
What else do we offer?
- Flexible working hours
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee and drinks
- Additional free health insurance
- Pension Plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
And the chance to work with a great team in an open culture where your opinion and input are welcomed and considered, beyond your dedicated task.
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz.
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
Lead VFX Artist (f/m/d)
We are currently looking for a Lead VFX Artist to work with us on our upcoming projects with Unreal Engine 5.
To create our VFX we are using the tools which Epic provides (such as Niagara, Blueprints etc.) as well as a variety of licensed software (e.g. MAX, Substance Designer, Photoshop, ZBrush and Houdini FX, which become more and more a central part of our pipeline). In general, we are very flexible and open-minded about new techniques and software.
The ideal candidate should have the passion and the skills to support your team members: planning the project, building up the teams, briefing them and helping them develop. For that reason, it is a must that you enjoy communicating openly and helping people bring the best in themselves to work.
As a VFX lead, we are also looking for someone that is eager to create VFX which are visually stunning, well-timed, often interactive, and still performant. We are looking for someone who enjoys pushing for innovation with very strong communication and organizational skills.
Responsibilities:
- Create Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
- Create the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.)
- Communicate with designers to collect all relevant information for effective creation and to brief team members.
- Work together with the VFX director, Tech Art, and Code to ensure the highest quality and best performance for effects.
- Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
- Plan and create VFX task lists, assigning tasks and monitoring them until approval.
- Feeding and Maintaining the VFX pipeline with outsourcing companies.
- R&D for the effect pipeline – new tricks and techniques.
- Work on further improvements and customization of our existing effects toolset. (E.g. helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.).
- Manage your team by having 1-t-1, conducting annual reviews and mentoring team members
- Communicate with Art Direction and HR about team-related topics (training, career opportunities, etc.).
- Participate in recruitment processes for the team (evaluate CVs and portfolios, interview candidates, give feedback, assist the decision making)
Requirements:
- 5+ years experience as a VFX artist in a studio
- Experience with Unreal 5 (Niagara, Blueprints, etc.).
- Experience with Realtime VFX the obstacles and challenges.
- Being capable of VFX asset creation (meshes, textures, flow maps, image sequences, vertex animations, etc.).
- Ability to adapt to visual styles.
- Ability to create custom shaders and post effects.
- Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project-specific performance requirements, amount of emitters and particles, etc.).
- Organized and responsible workflow to maintain file hygiene.
- Excellent communication skills and proven ability to work within a team.
- Self-driven mindset and being able to take over complex tasks and construction sites
- Good people skills and the ability to see and develop the talent of team members
Pluses:
- Experience with video visual effects software particles e.g. Adobe After Effects.
- Keen interest in CGI effects production.
- Basic programming or scripting skills.
- Passion to grow your skillset and to include a variety of techniques into your effects. (e.g., metaballs, fluid simulation, morphing, complex particle behaviour, etc.).
- Willingness to invest in tools design, further development, and documentation (sending your requests to the tools code team).
- General CG artistic skills, such as animation, camera work, and hand drawing skills.
We would like to see your portfolio and reel.
What else do we offer?
- Flexible working hours
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee and drinks
- Additional free health insurance
- Pension Plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
And the chance to work with a great team in an open culture where your opinion and input are welcomed and considered, beyond your dedicated task.
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz.
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
VFX Artist (f/m/d)
We are currently looking for a VFX Artist to work with us on our upcoming projects with Unreal Engine 5.
To create our VFX we are using the tools which Epic provides (such as Niagara, Blueprints etc.) as well as a variety of licensed software (e.g., MAX, Substance Designer, Photoshop, ZBrush and Houdini FX, which becomes more and more a central part of our pipeline). In general, we are very flexible and open-minded about new techniques and software. The ideal candidate should have the passion and the skills to create VFX which are visually stunning, well-timed, often interactive, and still performant. We are looking for someone that enjoys coming up with innovative solutions and is confident enough to tackle them.
Responsibilities:
- Creation of Visual effects using Unreal 5 and a variety of technical approaches, matching the visual style of the game.
- Creation of most of the required VFX assets (meshes, textures, flow maps, image sequences, vertex animations, etc.)
- Communicate well with designers to collect all relevant information for the effect creation.
- Work together with VFX Lead, Tech Art and Code to ensure the highest quality and best performance for effects.
- Follow through with an effect and keep it on the radar until it is fully implemented and working as intended.
- R&D for the effect pipeline – new tricks and techniques.
- Work on further improvements and customization of our existing effects toolset. (E.g., helping to build a library of useful material functions, Niagara module, VFX blueprints, etc.)
Reporting Lines: Reporting directly to the Lead VFX artist
Requirements:
- 2+ years’ experience as a VFX artist in a studio (we are flexible regarding the experience depending on the quality of the portfolio, delivered test task and interviews)
- Experience with Unreal 5 (Niagara, Blueprints, etc.).
- Experience with Realtime VFX the obstacles and challenges.
- Being capable of VFX asset creation (meshes, textures, flow maps, image sequences, vertex animations, etc.).
- Ability to adapt to visual styles.
- Ability to create custom shaders and post effects.
- Inquisitive mindset and creative approach to work: capable of creating effects in a constrained environment (project-specific performance requirements, amount of emitters and particles, etc.).
- Organized and responsible workflow to maintain file hygiene.
- Excellent communication skills and proven ability to work within a team.
Pluses:
- Experience with video visual effects software particles e.g. Adobe After Effects.
- Keen interest in CGI effects production.
- Basic programming or scripting skills.
- Passion to grow your skillset and to include a variety of techniques into your effects. (e.g., metaballs, fluid simulation, morphing, complex particle behavior, etc.).
- Willingness to invest in tools design, further development, and documentation (sending your requests to the tools code team).
- General CG artistic skills, such as animation, camera work, and hand drawing skills.
We would like to see your portfolio and reel.
What else do we offer?
- Flexible working hours
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee and drinks
- Additional free health insurance
- Pension Plan
- Mental health support
- Free accident insurance
- Fitness area in the studio
- Free English & German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
And the chance to work with a great team in an open culture where your opinion and input are welcomed and considered, beyond your dedicated task.
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz.
Black Forest Games is part of the fastest-growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.
Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.
We are an international team, and we foster diversity. Sharing this mindset is a must for us. We are happy about every candidate that contributes to the diversity of our team.
System Administrator (f/m/d)
As a System Administrator in Black Forest Games’ IT team, you will be able to pick up tasks from potential wide topics including Linux, Infrastructure, Networking, Software Development Environments, 3D Software, various Open Source Software and a range of Operating Systems and devices in use by the development teams as well as contribute to our hybrid cloud effort.
Responsibilities:
- Operate and expand Linux and Windows infrastructure
- Assist teams with deploying their workloads into cloud and on-premises environments
- Improve monitoring and automation systems
- Build and maintain highly available systems
- Administration and support for software, engineering platforms, utilities and tools
- Assist engineers and content creators with problem-solving
- Continuously update technical documentation
Reporting Lines:
Reporting directly to the IT Lead
Requirements:
- Experience or willingness with Windows and/or Linux OS troubleshooting, problem-solving and critical thinking skills
- Good programming knowledge in one major language but preferable in: Python, C#, Powershell, Bash
- Comfortable learning about modern open-source technologies and tools
- Solid English language skills, comfortable communicating verbally and in writing
- Solid understanding of security principles and best practices
Pluses:
- Education: BS in Computer Science or a similar field, lots of experience is just as good
- Experience in automation and deployment tools
- Familiar with topics covered in LPIC-1 or LPIC-
What else do we offer?
- Flexible working hours
- Work-life balance
- Additional health insurance
- 30 days of holiday
- Competitive salary
- Green office, fresh fruits, coffee, and drinks
- Fitness area in the studio
- Social events
- Relocation support
- Free German language classes
- Stability of a successful publisher paired with the creative freedom of an independent studio
And the chance to work with a great team in an open culture where your opinion and input are always welcome and considered, beyond your dedicated task.
Why join Black Forest Games?
We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility. Here you can work on IPs known worldwide and help shape them.
As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in South Germany, located close to Strasbourg, Karlsruhe, and Basel. Getting here is easy because of the excellent traffic conditions, 3 airports about 30 minutes away, and the Autobahn & ICE station right around the corner. All of this in a region where kids still play in nature and ride to school by bike.
Love everything about us but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.
Please send your application to jobs@bfgames.biz.
Hey, you! Yes! You! Interested in joining the team at Black Forest Games? We are always looking for talent, and we’d love to hear from you, even if the position you’re interested in isn’t listed. Send us your resume with your portfolio and CV to jobs@bfgames.biz. Just keep in mind that we are an on-site working studio, and currently do not offer any remote positions. If you need more info, please check our FAQ page.