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VFX Artist

We are currently looking for a VFX Artist to work on our upcoming projects with Unreal Engine. He will breathe life into our games through rich, vibrant effects: weather effects, blasting explosions, magic spells, and a whole bunch of other fun stuff. The work will be done using Unreal4, also our in-house toolset and a collection of licensed tools (Max, Photoshop, effects plugins like fumefx, Afterburn and similar). The ideal candidate has a unique ability to create awesome looking effects with just a handful of assets, animated textures and some simple yet inventive methods. Experience with shaders is a plus.

Responsibilities:

  • Visual effects creation using Unreal 4 and also in-house tools and technology (particle- and mesh-based effects)
  • Work on the textures for these effects using 3d party licensed tools: 3DS Max, Photoshop, Afterburn, FumeFX, Aftereffects.
  • Modeling and texturing of meshes for the VFX assets
  • Work together with Technical Art Director to ensure the highest quality and the best performance for effects
  • R&D for the effect pipeline – new tricks and techniques
  • Work on further improvements and customization of our existing effects toolset

Reporting Lines: 

Reporting directly to the technical art director.

Requirements: 

  • 2+ years experience as VFX artist in a studio
  • Experience with in-game effects creation (particles and screen effects)
  • Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment (project specific performance requirements, amount of emitters and particles, etc.)
  • Being capable of 3D asset creation using Max, Photoshop, Mudbox/zBrush
  • Strong understanding of in-game lighting techniques and the impact they have on the VFX
  • Experience with Unreal 4.
  • Excellent communication skills & proven ability to work within a team.

Pluses: 

  • Experience with video visual effects software particles e.g.  Adobe After Effects
  • Keen interest in in CGI effects production
  • Basic programming skills (to be able to work on shaders or implement engine side effect calls)
  • Passion for new effect types e.g. meatball, fluid simulation, morphing effects, etc.
  • Willingness to invest into tools design and further development (sending your requests to Tools code team)
  • General CG artistic skills, such as animation, camera work, hand drawing skills.

We would like to see your portfolio and reel

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