We are currently looking for a multi-talented UI Programmer to implement rich, interactive user interfaces, menus and heads-up displays for our upcoming high-quality projects with Unreal Engine. The right candidate needs to be proficient with user experience flows, good interface practices, and UMG implementation with clean code.

Responsibilities:

  • Implement UI related functionality: in-game menus, start screens, interactive and animated HUD elements, leaderboards and the like
  • Work closely with Creative Directors, Game Designers, and UI Artists, make sure interfaces are matching the established game style, ensure high standards of ergonomics and user-friendliness for our interfaces with clean, maintainable and scalable code
  • Make the player experience as comfortable and intuitive as possible, and work with other stakeholders to react to feedback from QA, designers, focus-test groups and usability studies
  • Work on game responsiveness optimization and the minimization of delays of any kind

Requirements:  

  • 3 – 5 years of experience as an interface programmer in the games industry
  • BSc in Computer Science or related discipline or equivalent industry experience
  • Shipped at least 1 PC / Console title from conception to completion
  • Solid understanding of UMG workflow, including console platform flow
  • C++ knowledge and the ability to implement engine-side UI functionality/external calls
  • Knowledge of the modern games UI design approaches, including console titles
  • Familiarity with standard art tools like Photoshop and Illustrator
  • Self-sufficient starter mentality and ownership of the UI features
  • Creative and flexible mindset to improve processes and to overcome constraints
  • Fluent in English

Not required, but a huge plus:

  • Scaleform knowledge: basic scripting, calls to external targets, etc.
  • Ability to draft UX flows and implement 2D Art for interfaces
  • C#, Lua or any other industry standard scripting languages
  • Experience with interface design in a general sense, being able to provide input on controller layout, modality issues, accordance between input and actions on screen
  • Understanding of a screen layout, screen readability, screen estate, a good feel for typography and iconography
  • Good knowledge of the color theory and graphic design principles
  • Knowledge of TRC and XR requirements
  • Experience with Openworld-games

Assessment:

  1. CV
  2. Skype interview (case-by-case)
  3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
  4. Ideally on-site interview if possible + presentation of previous work

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