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We are looking for a Senior Game Designer with a focus on player experience and narrative to complement our systems designers and level designers. The person will be part of the team defining and driving the gameplay vision in our projects while providing benchmarks for quality expectation, creative designs focused on usability and originality, and work as a communicator towards other disciplines and teams. 

Responsibilities:

  • Helping shape and own the design vision with the Creative Director and the team
  • Prototyping, developing and driving a strong design vision for game systems from conception to completion
  • Guiding and mentoring junior designers
  • Building and maintaining collaborative relationships with all development functions to ensure a clearly effective design process and team environment
  • Creating design documents
  • Championing the needs of the game from a design perspective to other stakeholders
  • Establishing clear quality and expectation benchmarks
  • Directing the tone of the project with an eye towards deep & immersive gameplay, constantly engaging single- and multiplayer-usability
  • Analyzing players behavior and data to optimize gameplay and the player experience
  • Balancing, calculating and setting up gameplay data, testing and polishing the results

  Requirements:

  • Motivated and motivating, the ideal candidate must show passion and willingness to be involved in every part of the project to some extent
  • Minimum 5 years in game development in a design capacity
  • Strong ability to pitch design ideas, and game concepts to all levels of management and leadership verbally and in documents
  • Able to communicate feature requests based on design goals in a timely manner
  • A good grasp of different genres’ core design mechanics and intended dynamics
  • Outstanding verbal and written communication skills, ability to manage conflicts
  • Working knowledge of industry standard game engines, design toolsets, and pipelines
  • Proactively remaining up-to-date with current design trends and player expectations
  • Flexible and adaptive mindset
  • Being part of at least 1 AA game project from conception to market
  • Fluency in English

Not required, but a huge plus:

  • Good understanding of screen layout, and readability
  • Experience in leading and helping prepare Focus Tests
  • Unreal Engine 4 experience
  • Good understanding of player retention mechanisms in premium games
  • Deep knowledge of how players and influencers nowadays interact via social media, games communities/hubs
  • Understanding of how to make the above part of the gameplay and which tools/channels are needed to be implemented
  • AAA game experience

Reporting Lines:

  • You will directly report to our Creative Director
  • You will support and be supported by our Producers
  • You will be part of a larger team of game system, level, narrative, and audio designers
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