Team

Shareholders and Core Team:

Black Forest Games was founded by the core people of Spellbound Entertainment, lead by the common vision of becoming one of the most wanted independent studios.

Adrian Goersch
Managing Director
Andreas Speer
Managing Director
Johannes Conradie
Technical Director
Jean-Marc Haessig
Creative Director
Eric Urocki
Technical Art Director
Adrian Goersch
Managing Director
Andreas Speer
Managing Director
Johannes Conradie
Technical Director
Jean-Marc Haessig
Creative Director
Eric Urocki
Technical Art Director
Adrian Goersch
Managing Director

Adrian is the contact person for everything related to financials and he is responsible for internal structures and processes. He has several years of experience in financial management positions of banks, leasing companies, Vodafone, as well as at Electronic Arts. He holds a degree in Business Studies.

Andreas Speer
Managing Director

Andreas is the contact person for publishers, distributors, partners and platform holders. He has more than 10 years of experience in the games industry as Project Manager, Studio Manager and Managing Director, as well as several years of experience in different industries. He holds a degree in Media and Communication.

Johannes Conradie
Technical Director

Johan is responsible for the entire programming team and the technologies used. His core strengths are core engine architecture design, rendering technology, shader development, audio and multithreading. He has 8 years of experience in the games industry, has a published IEEE article and holds two degrees in Computer Science.

Jean-Marc Haessig
Creative Director

Jean-Marc is responsible for Game and Art Direction. He has almost 20 years of experience in the games industry and has studied Fine Arts. As co-founder of Spellbound he has been responsible for international successful titles such as Airline Tycoon and Desperados.

Eric Urocki
Technical Art Director

Eric is responsible for the direction of the 3d art team, particle effects, environment sets and lighting, and works in close collaboration with the tech team on rendering techs/shaders. He has 15 years of experience in the games industry and holds a degree in Computer Science.