We are currently looking for an experienced animator to work on an AAA open-world title for a big publisher. The candidate will work on all animation domains from characters, creatures, animals using motion capture and handmade animations, facial animations for dialogues to unique cutscene specific animations.


  • Creating 3D animations for characters and creatures for in-game and cutscenes (keyframed).
  • Setting animation graphs using Unreal 4 tools.
  • Character rigging and skinning.
  • Cleaning up and editing motion capture data.
  • Working together with our game designers, concept artists and character modelers on the aesthetic of the movement and gameplay specific animation timing.


  • Shipped at least 2 titles as an animator.
  • 5+ years in the game industry.
  • Able to produce realistic as well as stylized human and non-human movement.
  • Understanding of animation requirements for an action game (sharpness, telegraph timings, combat actions timings, etc.)
  • Self-motivated, technical problem solver
  • Excellent communication skills & proven ability to work within a team.

Not required, but a huge plus:

  • Experience with Unreal 4 engine (animation graph, blueprint system, matinee, sequencer)
  • Proficient with 3DS Max, Motion Builder
  • Experience with FaceFX, blend trees, and state machines.


  1. Application via CV
  2. Skype interview
  3. Test-task (information will be given to you)
  4. Ideally on-site interview if possible + presentation of previous work

Reporting Lines:

  • You will be reporting directly to the lead animator.

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